Hi Jelger, don't give up just yet here's mod guide

1. try simple plane or box with simple image material
2. try add bone simple 1-2 bone to 1-2 box *without *animation
3. try add bone simple 1-2 bone to 1-2 box with animation (*bake transforms*
)
4. try add bone simple 1-2 bone to 1-2 box with animation (*not bake
transform*)

another shortcut is
1. import from working one and export just like that and test *without* mod
2. import from working one and export just like that and test *with* some
mod

here' s my test
http://sleepydesign.com/labs/as3/Away3D/ColladaAnimation/Maya8.5/ColladaMaya3.05B/

another tip is
1. dae is xml = it's text, so try compare both results from working one and
your exported version
2. you can copy paste some node in XML there to compare change
3. don't forget to open debug mode

btw ColladaMaya 3.05C just release there also, which mean i need to test all
that again too!  ;)

hth

2009/1/22 Li <[email protected]>

> I had these sort of problems when dealing with models from 3DsMax and Maya
> in the same project. As you are probably aware of, the collada exporter
> plugins on each software may change a little, so it is pretty hard for the
> away3d collada parser to be flexible for all these possibilities.
>
> While someone familiar with the collada parser handles this I would A) try
> to export from another 3D soft and B) move the camera around in the away3d
> scene to see if you can find the model somewhere... It might help the away3d
> team.
>
> cheers
>
>
> On Wed, Jan 21, 2009 at 10:08 PM, poemadesign <[email protected]>wrote:
>
>>
>> I found a great blogpost for animation with bones:
>> http://www.infiniteturtles.co.uk/blog/away3d-multimario
>>
>> Very nice, after tweaking this for a while, i had SuperMario's arms
>> under control and he was waving at me, all scripted in flex, fun fun.
>> So i tried to make my own object in cinema4D release 11 and exported
>> it with the new build-in collada exporter. However, the collada file
>> is not the same as the one from the blogpost (exported with Maya). I
>> had to change a few settings in away3d.loaders.Collada and i figured
>> out how to get the bones in my scene, but i don't see my object. tried
>> a lot of basic settings. (turning of uv-mapping, just a simple
>> colorMaterial, scaling,...) But i can't find a sollution.
>>
>> Can anyone review the away3d.loaders.Collada script so its cinema4D
>> friendly to?
>>
>> thanx,
>> Jelger
>
>
>


-- 
katopz
http://www.sleepydesign.com

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