I had these sort of problems when dealing with models from 3DsMax and Maya
in the same project. As you are probably aware of, the collada exporter
plugins on each software may change a little, so it is pretty hard for the
away3d collada parser to be flexible for all these possibilities.

While someone familiar with the collada parser handles this I would A) try
to export from another 3D soft and B) move the camera around in the away3d
scene to see if you can find the model somewhere... It might help the away3d
team.

cheers

On Wed, Jan 21, 2009 at 10:08 PM, poemadesign <[email protected]> wrote:

>
> I found a great blogpost for animation with bones:
> http://www.infiniteturtles.co.uk/blog/away3d-multimario
>
> Very nice, after tweaking this for a while, i had SuperMario's arms
> under control and he was waving at me, all scripted in flex, fun fun.
> So i tried to make my own object in cinema4D release 11 and exported
> it with the new build-in collada exporter. However, the collada file
> is not the same as the one from the blogpost (exported with Maya). I
> had to change a few settings in away3d.loaders.Collada and i figured
> out how to get the bones in my scene, but i don't see my object. tried
> a lot of basic settings. (turning of uv-mapping, just a simple
> colorMaterial, scaling,...) But i can't find a sollution.
>
> Can anyone review the away3d.loaders.Collada script so its cinema4D
> friendly to?
>
> thanx,
> Jelger

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