Hi,

Looks cool!

Try this on the tv screens:

myscreen.pushfront=true;

And this on the cylinders:

mycylinder.pushback=true;

Also to speed thing sup you can also try:

myobject.ownCanvas=true;

try the aabove three things and let me know if it helps any!

-Pete

On Thu, Feb 5, 2009 at 11:55 AM, ciri <[email protected]> wrote:

>
> Hey,
>
> I have 2 questions regarding away3d. I'm learning away3d by making a
> small 3D interface:
> http://ciri.be/porttest/
>
> The black "screens" are movieclip textures on a cube. I'm having 2
> issues though:
>
> 1) When i make the cylinders in the middle longer (and thus the
> cylinders sligthly touch/overlap the sphere in the middle and the
> screens) I get a huge performance decrease (19 FPS => 3 FPS).
>
> 2) Away3D doesn't always seem to render the cylinders in the middle
> right. E.g. they appear in front of the "screens" when I make them a
> bit longer although they shouldn't be there at all. You can see a
> small artifact of this in the tv-screens in the current version (a
> circle intersect is visible).
>
> Other than that, I'm loving away3d. Any help regarding how to fix one
> of both issues would be greatly apreciated!
>
> Regards,
>  - ciri




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