Thank you for the quick response! I fixed both issues using: myscreen.pushfront = true; mycylinder.pushback = true; myclinder.owncanvas = true; myscreen.owncanvas = true;
Note: doing a pushfront without a .owncanvas didn't solve the rendering issue per se, I don't have a good insight in the inner workings of the away3d classes but using it simultaniously with .owncanvas did actually solve the issue + the performance issue. Thanks! - ciri
