Thank you for the quick response!

I fixed both issues using:
  myscreen.pushfront = true;
  mycylinder.pushback = true;
  myclinder.owncanvas = true;
  myscreen.owncanvas = true;

Note: doing a pushfront without a .owncanvas didn't solve the
rendering issue per se, I don't have a good insight in the inner
workings of the away3d classes but using it simultaniously
with .owncanvas did actually solve the issue + the performance issue.

Thanks!
- ciri

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