You are welcome and Congrats! :) -Pete
On Thu, Feb 5, 2009 at 12:41 PM, ciri <[email protected]> wrote: > > Thank you for the quick response! > > I fixed both issues using: > myscreen.pushfront = true; > mycylinder.pushback = true; > myclinder.owncanvas = true; > myscreen.owncanvas = true; > > Note: doing a pushfront without a .owncanvas didn't solve the > rendering issue per se, I don't have a good insight in the inner > workings of the away3d classes but using it simultaniously > with .owncanvas did actually solve the issue + the performance issue. > > Thanks! > - ciri -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
