technically no, they both describe a point in space, x, y and z.
but the Vertex class is used for a face definition, it defines where the 3 points of the triangle face object are in space.

Number3D is the one you should use, if you are not defining geometry.
Also many public methods require a Number3D, passing a Vertex would generate types errors.
Like object.lookAt(Number3D);

Fabrice

On Feb 12, 2009, at 4:47 PM, Ben Gannaway wrote:

Is there a difference between Vertex and Number3d?



On 12 Feb 2009, at 15:49, Peter Kapelyan wrote:

line=new LineSegment({material:new WireColorMaterial("black"), start:new Number3D(-150,0,-300), end:new Number3D(150,0,300)});
view.addChild(line);

You can chabnge the thickness :

line.material.width=8;
line.material.alpha=.1;

Should work, let me know!
-Pete

On Thu, Feb 12, 2009 at 10:40 AM, Shengzhi <[email protected]> wrote:

Hi all,

I just started learning Away3D two days ago and it's been great fun.
Apologies in advance if this post is in the wrong place or overly
obvious.

I would like to draw a line in 3D space, e.g. from point 0,0,0 to
150,50,100 with say thickness=1, color=black. What is the simplest way
to do this?

I was looking at the PathExtrude class but I don't need any cool
extrusions, just a simple line.

Thank you

Regards,

Shengzhi



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