Thank you so much guys for the warm welcome and the knowledge! This is *amazing* support :) just what I needed and quickly
I really appreciate it, and in the future, will do my best to contribute back to the community too. I only wish some of my proprietary software vendors were half as responsive...ah if only. Shengzhi On Feb 12, 11:08 am, Fabrice <[email protected]> wrote: > technically no, they both describe a point in space, x, y and z. > but the Vertex class is used for a face definition, it defines where > the 3 points of the triangle face object are in space. > > Number3D is the one you should use, if you are not defining geometry. > Also many public methods require a Number3D, passing a Vertex would > generate types errors. > Like object.lookAt(Number3D); > > Fabrice > > On Feb 12, 2009, at 4:47 PM, Ben Gannaway wrote: > > > Is there a difference between Vertex and Number3d? > > > On 12 Feb 2009, at 15:49, Peter Kapelyan wrote: > > >> line=new LineSegment({material:new WireColorMaterial("black"), > >> start:new Number3D(-150,0,-300), end:new Number3D(150,0,300)}); > >> view.addChild(line); > > >> You can chabnge the thickness : > > >> line.material.width=8; > >> line.material.alpha=.1; > > >> Should work, let me know! > >> -Pete > > >> On Thu, Feb 12, 2009 at 10:40 AM, Shengzhi <[email protected]> > >> wrote: > > >> Hi all, > > >> I just started learning Away3D two days ago and it's been great fun. > >> Apologies in advance if this post is in the wrong place or overly > >> obvious. > > >> I would like to draw a line in 3D space, e.g. from point 0,0,0 to > >> 150,50,100 with say thickness=1, color=black. What is the simplest > >> way > >> to do this? > > >> I was looking at the PathExtrude class but I don't need any cool > >> extrusions, just a simple line. > > >> Thank you > > >> Regards, > > >> Shengzhi > > >> -- > >> ___________________ > > >> Actionscript 3.0 Flash 3D Graphics Engine > > >> HTTP://AWAY3D.COM
