Thank you so much guys for the warm welcome and the knowledge!

This is *amazing* support :) just what I needed and quickly

I really appreciate it, and in the future, will do my best to
contribute back to the community too.

I only wish some of my proprietary software vendors were half as
responsive...ah if only.



Shengzhi




On Feb 12, 11:08 am, Fabrice <[email protected]> wrote:
> technically no, they both describe a point in space, x, y and z.
> but the Vertex class is used for a face definition, it defines where  
> the 3 points of the triangle face object are in space.
>
> Number3D is the one you should use, if you are not defining geometry.
> Also many public methods require a Number3D, passing a Vertex would  
> generate types errors.
> Like object.lookAt(Number3D);
>
> Fabrice
>
> On Feb 12, 2009, at 4:47 PM, Ben Gannaway wrote:
>
> > Is there a difference between Vertex and Number3d?
>
> > On 12 Feb 2009, at 15:49, Peter Kapelyan wrote:
>
> >> line=new LineSegment({material:new WireColorMaterial("black"),  
> >> start:new Number3D(-150,0,-300), end:new Number3D(150,0,300)});
> >> view.addChild(line);
>
> >> You can chabnge the thickness :
>
> >> line.material.width=8;
> >> line.material.alpha=.1;
>
> >> Should work, let me know!
> >> -Pete
>
> >> On Thu, Feb 12, 2009 at 10:40 AM, Shengzhi <[email protected]>  
> >> wrote:
>
> >> Hi all,
>
> >> I just started learning Away3D two days ago and it's been great fun.
> >> Apologies in advance if this post is in the wrong place or overly
> >> obvious.
>
> >> I would like to draw a line in 3D space, e.g. from point 0,0,0 to
> >> 150,50,100 with say thickness=1, color=black. What is the simplest  
> >> way
> >> to do this?
>
> >> I was looking at the PathExtrude class but I don't need any cool
> >> extrusions, just a simple line.
>
> >> Thank you
>
> >> Regards,
>
> >> Shengzhi
>
> >> --
> >> ___________________
>
> >> Actionscript 3.0 Flash 3D Graphics Engine
>
> >> HTTP://AWAY3D.COM

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