Awesome :)
On Feb 17, 3:54 am, Fabrice <[email protected]> wrote: > Indeed, the LineSegment needs a little rebuild.. > Should be fixed anytime soon. > > Fabrice > On Feb 17, 2009, at 8:12 AM, Shengzhi wrote: > > > > > After a very long time of frustration, I do not think this works: > > line=new LineSegment({material:new WireColorMaterial("black"), > > start:new > > Number3D(-150,0,-300), end:new Number3D(150,0,300)}); > > > ----- > > > namely, I have to declare it like > > line=new LineSegment({material:new WireColorMaterial("black"); > > line.start=new Number3D(-150,0,-300); > > line.end=new Number3D(150,0,-300) > > > for it to work. > > > So essentially the start and end values cannot be in the initial > > construction afaik. > > > On Feb 13, 5:57 pm, Shengzhi <[email protected]> wrote: > >> Thank you so much guys for the warm welcome and the knowledge! > > >> This is *amazing* support :) just what I needed and quickly > > >> I really appreciate it, and in the future, will do my best to > >> contribute back to the community too. > > >> I only wish some of my proprietary software vendors were half as > >> responsive...ah if only. > > >> Shengzhi > > >> On Feb 12, 11:08 am, Fabrice <[email protected]> wrote: > > >>> technically no, they both describe a point in space, x, y and z. > >>> but the Vertex class is used for a face definition, it defines where > >>> the 3 points of the triangle face object are in space. > > >>> Number3D is the one you should use, if you are not defining > >>> geometry. > >>> Also many public methods require a Number3D, passing a Vertex would > >>> generate types errors. > >>> Like object.lookAt(Number3D); > > >>> Fabrice > > >>> On Feb 12, 2009, at 4:47 PM, Ben Gannaway wrote: > > >>>> Is there a difference between Vertex and Number3d? > > >>>> On 12 Feb 2009, at 15:49, Peter Kapelyan wrote: > > >>>>> line=new LineSegment({material:new WireColorMaterial("black"), > >>>>> start:new Number3D(-150,0,-300), end:new Number3D(150,0,300)}); > >>>>> view.addChild(line); > > >>>>> You can chabnge the thickness : > > >>>>> line.material.width=8; > >>>>> line.material.alpha=.1; > > >>>>> Should work, let me know! > >>>>> -Pete > > >>>>> On Thu, Feb 12, 2009 at 10:40 AM,Shengzhi<[email protected]> > >>>>> wrote: > > >>>>> Hi all, > > >>>>> I just started learning Away3D two days ago and it's been great > >>>>> fun. > >>>>> Apologies in advance if this post is in the wrong place or overly > >>>>> obvious. > > >>>>> I would like to draw a line in 3D space, e.g. from point 0,0,0 to > >>>>> 150,50,100 with say thickness=1, color=black. What is the simplest > >>>>> way > >>>>> to do this? > > >>>>> I was looking at the PathExtrude class but I don't need any cool > >>>>> extrusions, just a simple line. > > >>>>> Thank you > > >>>>> Regards, > > >>>>> Shengzhi > > >>>>> -- > >>>>> ___________________ > > >>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>> HTTP://AWAY3D.COM
