Awesome :)

On Feb 17, 3:54 am, Fabrice <[email protected]> wrote:
> Indeed, the LineSegment needs a little rebuild..
> Should be fixed anytime soon.
>
> Fabrice
> On Feb 17, 2009, at 8:12 AM, Shengzhi wrote:
>
>
>
> > After a very long time of frustration, I do not think this works:
> > line=new LineSegment({material:new WireColorMaterial("black"),
> > start:new
> > Number3D(-150,0,-300), end:new Number3D(150,0,300)});
>
> > -----
>
> > namely, I have to declare it like
> > line=new LineSegment({material:new WireColorMaterial("black");
> > line.start=new Number3D(-150,0,-300);
> > line.end=new Number3D(150,0,-300)
>
> > for it to work.
>
> > So essentially the start and end values cannot be in the initial
> > construction afaik.
>
> > On Feb 13, 5:57 pm, Shengzhi <[email protected]> wrote:
> >> Thank you so much guys for the warm welcome and the knowledge!
>
> >> This is *amazing* support :) just what I needed and quickly
>
> >> I really appreciate it, and in the future, will do my best to
> >> contribute back to the community too.
>
> >> I only wish some of my proprietary software vendors were half as
> >> responsive...ah if only.
>
> >> Shengzhi
>
> >> On Feb 12, 11:08 am, Fabrice <[email protected]> wrote:
>
> >>> technically no, they both describe a point in space, x, y and z.
> >>> but the Vertex class is used for a face definition, it defines where
> >>> the 3 points of the triangle face object are in space.
>
> >>> Number3D is the one you should use, if you are not defining  
> >>> geometry.
> >>> Also many public methods require a Number3D, passing a Vertex would
> >>> generate types errors.
> >>> Like object.lookAt(Number3D);
>
> >>> Fabrice
>
> >>> On Feb 12, 2009, at 4:47 PM, Ben Gannaway wrote:
>
> >>>> Is there a difference between Vertex and Number3d?
>
> >>>> On 12 Feb 2009, at 15:49, Peter Kapelyan wrote:
>
> >>>>> line=new LineSegment({material:new WireColorMaterial("black"),
> >>>>> start:new Number3D(-150,0,-300), end:new Number3D(150,0,300)});
> >>>>> view.addChild(line);
>
> >>>>> You can chabnge the thickness :
>
> >>>>> line.material.width=8;
> >>>>> line.material.alpha=.1;
>
> >>>>> Should work, let me know!
> >>>>> -Pete
>
> >>>>> On Thu, Feb 12, 2009 at 10:40 AM,Shengzhi<[email protected]>
> >>>>> wrote:
>
> >>>>> Hi all,
>
> >>>>> I just started learning Away3D two days ago and it's been great  
> >>>>> fun.
> >>>>> Apologies in advance if this post is in the wrong place or overly
> >>>>> obvious.
>
> >>>>> I would like to draw a line in 3D space, e.g. from point 0,0,0 to
> >>>>> 150,50,100 with say thickness=1, color=black. What is the simplest
> >>>>> way
> >>>>> to do this?
>
> >>>>> I was looking at the PathExtrude class but I don't need any cool
> >>>>> extrusions, just a simple line.
>
> >>>>> Thank you
>
> >>>>> Regards,
>
> >>>>> Shengzhi
>
> >>>>> --
> >>>>> ___________________
>
> >>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>> HTTP://AWAY3D.COM

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