have a look at the source file for the SierpinskiStars demo: http://away3d.googlecode.com/svn/trunk/demos/src/Advanced_SierpinskiStars.as
particularly the part in onEnterFrame() where i calculate the properties mouseMatrix and MouseVector. what i end up with is a vector position of the mouse in world coordinates assuming a constant screen depth (in this case, 1600) hth! Rob On Wed, Feb 18, 2009 at 4:46 PM, Daevid <[email protected]> wrote: > > In my current scene i'v added a plane that covers the entire scene, > just to be able to get the mouse world position. Since I dont' really > want this plane to be visible i've set it's alpha to 0, but i guess > it's still taking some rendering performance? > > Is there anyway to get the same mouseEvent data without actually > rendering the plane? > > Cheers, > > /David > > www.playwithmotion.com -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
