Hmm, my understanding of 3d-math and how the engine works "under the
hood" is bit too weak to understand how to change that calculation
into the 3d position on a 3d-plane.

I saw that there is a checkPrimitive function in the View class that
sets the scene coordinates and that it accepts a drawPrimitive.

My thinking is that if I make this function public and send in then
plane's primitives I should be able to get a scene coordinate by
calling the view.getMouseEvent function... a quite shaky hack!

Unfortunately I don't even understand how the Plane primitive is
connected to the drawPrimitive class. It's got faces and vertices but
i can't find any drawprimitives or subclasses?

/David

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