Hmm, my understanding of 3d-math and how the engine works "under the hood" is bit too weak to understand how to change that calculation into the 3d position on a 3d-plane.
I saw that there is a checkPrimitive function in the View class that sets the scene coordinates and that it accepts a drawPrimitive. My thinking is that if I make this function public and send in then plane's primitives I should be able to get a scene coordinate by calling the view.getMouseEvent function... a quite shaky hack! Unfortunately I don't even understand how the Plane primitive is connected to the drawPrimitive class. It's got faces and vertices but i can't find any drawprimitives or subclasses? /David
