Hmmm, yeah I am only doing that in one spot throughout the app and
commented it out and still happening.

Bit of a bugger, I don't really know what _vertexDictionary being null
means, so bit hard to debug.  Not sure where I should head with this
one.

Basically I am guessing it means that the meshes haven't parsed
correctly, but it all seems to be compiling ok....any more ideas?

On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote:
> If you are doing a 3d>2d position using ScreenVertex, make sure you do that
> right after render(), not before, or you might get some error similiar to
> this (I did).
>
> Hope it helps.
>
> -Pete
>
>
>
> On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]> wrote:
>
> > Hey all,
>
> > i have successfully upgraded (well almost) to the newest away 3d
> > source and getting a runtime error.
>
> > I don't get any compile errors and all in all it was a pretty smooth
> > transition over to the new source, but I get a major crash...
>
> > Main Thread (Suspended: TypeError: Error #1009: Cannot access a
> > property or method of a null object reference.)
> >        away3d.core.utils::DrawPrimitiveStore/createScreenVertex
> >        away3d.cameras.lenses::ZoomFocusLens/project
> >        away3d.core.project::MeshProjector/primitives
> >        away3d.core.traverse::PrimitiveTraverser/apply
> >        away3d.core.base::Object3D/traverse
> >        away3d.containers::ObjectContainer3D/traverse
> >        away3d.containers::ObjectContainer3D/traverse
> >        away3d.containers::View3D/render
> >        onEnterFrame
>
> > I think it crashes because _vertexDictionary is null....
>
> > Maybe its a bit hard for you guys to say what is causing this as you
> > don't know the internals of my application, but any ideas on where I
> > should start looking?
>
> > Thanks for your time,
> > Nathan
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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