Hey guys,

Thanks for the replies.

Still having no luck with this one.

The scene renders fine, if I revert my away 3d source to an older
version.  But no go if I am using the latest.

In my original post its the MeshProjector.primitives function that is
calling the other functions.  If I remove some things from the view
which I did to see if there were any offending objects.  I had a
MovieClipSpriteProjector causing the same issues...  so maybe this
points someone in the right direction.

It seems that the _vertexDictionary is always null in
DrawPrimitiveStore...  I am kinda lost with this one :)

Thanks if there is anything else you can think of..



On Apr 30, 8:27 am, Rob Bateman <[email protected]> wrote:
> Hey Nathan
>
> if this is still causing you problems please log a bug in our issues tracker
> and i will try to deal with it asap:
>
> http://code.google.com/p/away3d/issues/list
>
> cheers
>
> Rob
>
>
>
> On Wed, Apr 22, 2009 at 8:42 AM, Fabrice <[email protected]> wrote:
>
> > Faces not fully generated or missing vertexes, uv's out of range etc...
>
> > Fabrice
>
> > On Apr 22, 2009, at 1:25 AM, nathan wrote:
>
> >> Great thanks, will check it out..
>
> >> Can you tell me what would be an invalid face??
>
> >> On Apr 21, 5:59 pm, Fabrice <[email protected]> wrote:
>
> >>> This error shows up most of the time when unvalid faces are into the
> >>> geometry.
> >>> or no faces found at all.
> >>> Also make sure the mesh is added to the scene3D object.
>
> >>> Fabrice
>
> >>> On Apr 21, 2009, at 3:46 AM, nathan wrote:
>
> >>>  Hmmm, yeah I am only doing that in one spot throughout the app and
> >>>> commented it out and still happening.
>
> >>>  Bit of a bugger, I don't really know what _vertexDictionary being null
> >>>> means, so bit hard to debug.  Not sure where I should head with this
> >>>> one.
>
> >>>  Basically I am guessing it means that the meshes haven't parsed
> >>>> correctly, but it all seems to be compiling ok....any more ideas?
>
> >>>  On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote:
>
> >>>>> If you are doing a 3d>2d position using ScreenVertex, make sure you
> >>>>> do that
> >>>>> right after render(), not before, or you might get some error
> >>>>> similiar to
> >>>>> this (I did).
>
> >>>  Hope it helps.
>
> >>>  -Pete
>
> >>>  On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]>
> >>>>> wrote:
>
> >>>  Hey all,
>
> >>>  i have successfully upgraded (well almost) to the newest away 3d
> >>>>>> source and getting a runtime error.
>
> >>>  I don't get any compile errors and all in all it was a pretty smooth
> >>>>>> transition over to the new source, but I get a major crash...
>
> >>>  Main Thread (Suspended: TypeError: Error #1009: Cannot access a
> >>>>>> property or method of a null object reference.)
> >>>>>>       away3d.core.utils::DrawPrimitiveStore/createScreenVertex
> >>>>>>       away3d.cameras.lenses::ZoomFocusLens/project
> >>>>>>       away3d.core.project::MeshProjector/primitives
> >>>>>>       away3d.core.traverse::PrimitiveTraverser/apply
> >>>>>>       away3d.core.base::Object3D/traverse
> >>>>>>       away3d.containers::ObjectContainer3D/traverse
> >>>>>>       away3d.containers::ObjectContainer3D/traverse
> >>>>>>       away3d.containers::View3D/render
> >>>>>>       onEnterFrame
>
> >>>  I think it crashes because _vertexDictionary is null....
>
> >>>  Maybe its a bit hard for you guys to say what is causing this as you
> >>>>>> don't know the internals of my application, but any ideas on where I
> >>>>>> should start looking?
>
> >>>  Thanks for your time,
> >>>>>> Nathan
>
> >>>  --
> >>>>> ___________________
>
> >>>  Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>  HTTP://AWAY3D.COM
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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