Great thanks, will check it out..

Can you tell me what would be an invalid face??

On Apr 21, 5:59 pm, Fabrice <[email protected]> wrote:
> This error shows up most of the time when unvalid faces are into the  
> geometry.
> or no faces found at all.
> Also make sure the mesh is added to the scene3D object.
>
> Fabrice
>
> On Apr 21, 2009, at 3:46 AM, nathan wrote:
>
>
>
> > Hmmm, yeah I am only doing that in one spot throughout the app and
> > commented it out and still happening.
>
> > Bit of a bugger, I don't really know what _vertexDictionary being null
> > means, so bit hard to debug.  Not sure where I should head with this
> > one.
>
> > Basically I am guessing it means that the meshes haven't parsed
> > correctly, but it all seems to be compiling ok....any more ideas?
>
> > On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote:
> >> If you are doing a 3d>2d position using ScreenVertex, make sure you  
> >> do that
> >> right after render(), not before, or you might get some error  
> >> similiar to
> >> this (I did).
>
> >> Hope it helps.
>
> >> -Pete
>
> >> On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]>  
> >> wrote:
>
> >>> Hey all,
>
> >>> i have successfully upgraded (well almost) to the newest away 3d
> >>> source and getting a runtime error.
>
> >>> I don't get any compile errors and all in all it was a pretty smooth
> >>> transition over to the new source, but I get a major crash...
>
> >>> Main Thread (Suspended: TypeError: Error #1009: Cannot access a
> >>> property or method of a null object reference.)
> >>>        away3d.core.utils::DrawPrimitiveStore/createScreenVertex
> >>>        away3d.cameras.lenses::ZoomFocusLens/project
> >>>        away3d.core.project::MeshProjector/primitives
> >>>        away3d.core.traverse::PrimitiveTraverser/apply
> >>>        away3d.core.base::Object3D/traverse
> >>>        away3d.containers::ObjectContainer3D/traverse
> >>>        away3d.containers::ObjectContainer3D/traverse
> >>>        away3d.containers::View3D/render
> >>>        onEnterFrame
>
> >>> I think it crashes because _vertexDictionary is null....
>
> >>> Maybe its a bit hard for you guys to say what is causing this as you
> >>> don't know the internals of my application, but any ideas on where I
> >>> should start looking?
>
> >>> Thanks for your time,
> >>> Nathan
>
> >> --
> >> ___________________
>
> >> Actionscript 3.0 Flash 3D Graphics Engine
>
> >> HTTP://AWAY3D.COM

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