Great thanks, will check it out.. Can you tell me what would be an invalid face??
On Apr 21, 5:59 pm, Fabrice <[email protected]> wrote: > This error shows up most of the time when unvalid faces are into the > geometry. > or no faces found at all. > Also make sure the mesh is added to the scene3D object. > > Fabrice > > On Apr 21, 2009, at 3:46 AM, nathan wrote: > > > > > Hmmm, yeah I am only doing that in one spot throughout the app and > > commented it out and still happening. > > > Bit of a bugger, I don't really know what _vertexDictionary being null > > means, so bit hard to debug. Not sure where I should head with this > > one. > > > Basically I am guessing it means that the meshes haven't parsed > > correctly, but it all seems to be compiling ok....any more ideas? > > > On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote: > >> If you are doing a 3d>2d position using ScreenVertex, make sure you > >> do that > >> right after render(), not before, or you might get some error > >> similiar to > >> this (I did). > > >> Hope it helps. > > >> -Pete > > >> On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]> > >> wrote: > > >>> Hey all, > > >>> i have successfully upgraded (well almost) to the newest away 3d > >>> source and getting a runtime error. > > >>> I don't get any compile errors and all in all it was a pretty smooth > >>> transition over to the new source, but I get a major crash... > > >>> Main Thread (Suspended: TypeError: Error #1009: Cannot access a > >>> property or method of a null object reference.) > >>> away3d.core.utils::DrawPrimitiveStore/createScreenVertex > >>> away3d.cameras.lenses::ZoomFocusLens/project > >>> away3d.core.project::MeshProjector/primitives > >>> away3d.core.traverse::PrimitiveTraverser/apply > >>> away3d.core.base::Object3D/traverse > >>> away3d.containers::ObjectContainer3D/traverse > >>> away3d.containers::ObjectContainer3D/traverse > >>> away3d.containers::View3D/render > >>> onEnterFrame > > >>> I think it crashes because _vertexDictionary is null.... > > >>> Maybe its a bit hard for you guys to say what is causing this as you > >>> don't know the internals of my application, but any ideas on where I > >>> should start looking? > > >>> Thanks for your time, > >>> Nathan > > >> -- > >> ___________________ > > >> Actionscript 3.0 Flash 3D Graphics Engine > > >> HTTP://AWAY3D.COM
