Hey Nathan

if this is still causing you problems please log a bug in our issues tracker
and i will try to deal with it asap:

http://code.google.com/p/away3d/issues/list

cheers

Rob



On Wed, Apr 22, 2009 at 8:42 AM, Fabrice <[email protected]> wrote:

>
> Faces not fully generated or missing vertexes, uv's out of range etc...
>
> Fabrice
>
>
> On Apr 22, 2009, at 1:25 AM, nathan wrote:
>
>
>> Great thanks, will check it out..
>>
>> Can you tell me what would be an invalid face??
>>
>> On Apr 21, 5:59 pm, Fabrice <[email protected]> wrote:
>>
>>> This error shows up most of the time when unvalid faces are into the
>>> geometry.
>>> or no faces found at all.
>>> Also make sure the mesh is added to the scene3D object.
>>>
>>> Fabrice
>>>
>>> On Apr 21, 2009, at 3:46 AM, nathan wrote:
>>>
>>>
>>>
>>>  Hmmm, yeah I am only doing that in one spot throughout the app and
>>>> commented it out and still happening.
>>>>
>>>
>>>  Bit of a bugger, I don't really know what _vertexDictionary being null
>>>> means, so bit hard to debug.  Not sure where I should head with this
>>>> one.
>>>>
>>>
>>>  Basically I am guessing it means that the meshes haven't parsed
>>>> correctly, but it all seems to be compiling ok....any more ideas?
>>>>
>>>
>>>  On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote:
>>>>
>>>>> If you are doing a 3d>2d position using ScreenVertex, make sure you
>>>>> do that
>>>>> right after render(), not before, or you might get some error
>>>>> similiar to
>>>>> this (I did).
>>>>>
>>>>
>>>  Hope it helps.
>>>>>
>>>>
>>>  -Pete
>>>>>
>>>>
>>>  On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]>
>>>>> wrote:
>>>>>
>>>>
>>>  Hey all,
>>>>>>
>>>>>
>>>  i have successfully upgraded (well almost) to the newest away 3d
>>>>>> source and getting a runtime error.
>>>>>>
>>>>>
>>>  I don't get any compile errors and all in all it was a pretty smooth
>>>>>> transition over to the new source, but I get a major crash...
>>>>>>
>>>>>
>>>  Main Thread (Suspended: TypeError: Error #1009: Cannot access a
>>>>>> property or method of a null object reference.)
>>>>>>       away3d.core.utils::DrawPrimitiveStore/createScreenVertex
>>>>>>       away3d.cameras.lenses::ZoomFocusLens/project
>>>>>>       away3d.core.project::MeshProjector/primitives
>>>>>>       away3d.core.traverse::PrimitiveTraverser/apply
>>>>>>       away3d.core.base::Object3D/traverse
>>>>>>       away3d.containers::ObjectContainer3D/traverse
>>>>>>       away3d.containers::ObjectContainer3D/traverse
>>>>>>       away3d.containers::View3D/render
>>>>>>       onEnterFrame
>>>>>>
>>>>>
>>>  I think it crashes because _vertexDictionary is null....
>>>>>>
>>>>>
>>>  Maybe its a bit hard for you guys to say what is causing this as you
>>>>>> don't know the internals of my application, but any ideas on where I
>>>>>> should start looking?
>>>>>>
>>>>>
>>>  Thanks for your time,
>>>>>> Nathan
>>>>>>
>>>>>
>>>  --
>>>>> ___________________
>>>>>
>>>>
>>>  Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>
>>>  HTTP://AWAY3D.COM
>>>>>
>>>>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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