Hey Nathan if this is still causing you problems please log a bug in our issues tracker and i will try to deal with it asap:
http://code.google.com/p/away3d/issues/list cheers Rob On Wed, Apr 22, 2009 at 8:42 AM, Fabrice <[email protected]> wrote: > > Faces not fully generated or missing vertexes, uv's out of range etc... > > Fabrice > > > On Apr 22, 2009, at 1:25 AM, nathan wrote: > > >> Great thanks, will check it out.. >> >> Can you tell me what would be an invalid face?? >> >> On Apr 21, 5:59 pm, Fabrice <[email protected]> wrote: >> >>> This error shows up most of the time when unvalid faces are into the >>> geometry. >>> or no faces found at all. >>> Also make sure the mesh is added to the scene3D object. >>> >>> Fabrice >>> >>> On Apr 21, 2009, at 3:46 AM, nathan wrote: >>> >>> >>> >>> Hmmm, yeah I am only doing that in one spot throughout the app and >>>> commented it out and still happening. >>>> >>> >>> Bit of a bugger, I don't really know what _vertexDictionary being null >>>> means, so bit hard to debug. Not sure where I should head with this >>>> one. >>>> >>> >>> Basically I am guessing it means that the meshes haven't parsed >>>> correctly, but it all seems to be compiling ok....any more ideas? >>>> >>> >>> On Apr 21, 10:46 am, Peter Kapelyan <[email protected]> wrote: >>>> >>>>> If you are doing a 3d>2d position using ScreenVertex, make sure you >>>>> do that >>>>> right after render(), not before, or you might get some error >>>>> similiar to >>>>> this (I did). >>>>> >>>> >>> Hope it helps. >>>>> >>>> >>> -Pete >>>>> >>>> >>> On Mon, Apr 20, 2009 at 8:39 PM, nathan <[email protected]> >>>>> wrote: >>>>> >>>> >>> Hey all, >>>>>> >>>>> >>> i have successfully upgraded (well almost) to the newest away 3d >>>>>> source and getting a runtime error. >>>>>> >>>>> >>> I don't get any compile errors and all in all it was a pretty smooth >>>>>> transition over to the new source, but I get a major crash... >>>>>> >>>>> >>> Main Thread (Suspended: TypeError: Error #1009: Cannot access a >>>>>> property or method of a null object reference.) >>>>>> away3d.core.utils::DrawPrimitiveStore/createScreenVertex >>>>>> away3d.cameras.lenses::ZoomFocusLens/project >>>>>> away3d.core.project::MeshProjector/primitives >>>>>> away3d.core.traverse::PrimitiveTraverser/apply >>>>>> away3d.core.base::Object3D/traverse >>>>>> away3d.containers::ObjectContainer3D/traverse >>>>>> away3d.containers::ObjectContainer3D/traverse >>>>>> away3d.containers::View3D/render >>>>>> onEnterFrame >>>>>> >>>>> >>> I think it crashes because _vertexDictionary is null.... >>>>>> >>>>> >>> Maybe its a bit hard for you guys to say what is causing this as you >>>>>> don't know the internals of my application, but any ideas on where I >>>>>> should start looking? >>>>>> >>>>> >>> Thanks for your time, >>>>>> Nathan >>>>>> >>>>> >>> -- >>>>> ___________________ >>>>> >>>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>> >>> HTTP://AWAY3D.COM >>>>> >>>> > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
