yes, so you need Animator class for this.
At this point of development the class will work only with the same amount of vertices in the two objects.

Fabrice

On Apr 21, 2009, at 10:45 AM, Penang Student wrote:


hi there,

what i mean would be, the transformation of the Plane primitives to
the sphere primitive....
for example,

a 2d Image(world map) in the plane primitive transform into the Sphere
primitive....become a 3d Globe.

thanks you...





On Apr 21, 4:35 pm, Fabrice <[email protected]> wrote:
Hi Penang,
if you mean some kind of morphing between the two Meshes, take a look
at Animator class.
the only thing you need to respect is the amount of vertexes: they
need to be equal on both meshes.

Look at the second part of this tutorial.(the cube 
primitive)http://away3d.com/tutorials/tutorial-how-to-use-the-animator-class

if you want affect the material itself, use the BitmapTransformMaterial.

Fabrice

On Apr 21, 2009, at 9:27 AM, Penang Student wrote:



Hi there,
how can i transform the material Plane to Sphere using away3d ???  I
would like to see the transformation process on the go..... thanks



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