Fabrice,

I need a direction, Where should i start ?

Thanks....

On Apr 21, 5:23 pm, Fabrice <[email protected]> wrote:
> yes, so you need Animator class for this.
> At this point of development the class will work only with the same  
> amount of vertices in the two objects.
>
> Fabrice
>
> On Apr 21, 2009, at 10:45 AM, Penang Student wrote:
>
>
>
> > hi there,
>
> > what i mean would be, the transformation of the Plane primitives to
> > the sphere primitive....
> > for example,
>
> > a 2d Image(world map) in the plane primitive transform into the Sphere
> > primitive....become a 3d Globe.
>
> > thanks you...
>
> > On Apr 21, 4:35 pm, Fabrice <[email protected]> wrote:
> >> Hi Penang,
> >> if you mean some kind of morphing between the two Meshes, take a look
> >> at Animator class.
> >> the only thing you need to respect is the amount of vertexes: they
> >> need to be equal on both meshes.
>
> >> Look at the second part of this tutorial.(the cube 
> >> primitive)http://away3d.com/tutorials/tutorial-how-to-use-the-animator-class
>
> >> if you want affect the material itself, use the  
> >> BitmapTransformMaterial.
>
> >> Fabrice
>
> >> On Apr 21, 2009, at 9:27 AM, Penang Student wrote:
>
> >>> Hi there,
> >>> how can i transform the material Plane to Sphere using away3d ???  I
> >>> would like to see the transformation process on the go..... thanks
>
>

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