Fabrice, I need a direction, Where should i start ?
Thanks.... On Apr 21, 5:23 pm, Fabrice <[email protected]> wrote: > yes, so you need Animator class for this. > At this point of development the class will work only with the same > amount of vertices in the two objects. > > Fabrice > > On Apr 21, 2009, at 10:45 AM, Penang Student wrote: > > > > > hi there, > > > what i mean would be, the transformation of the Plane primitives to > > the sphere primitive.... > > for example, > > > a 2d Image(world map) in the plane primitive transform into the Sphere > > primitive....become a 3d Globe. > > > thanks you... > > > On Apr 21, 4:35 pm, Fabrice <[email protected]> wrote: > >> Hi Penang, > >> if you mean some kind of morphing between the two Meshes, take a look > >> at Animator class. > >> the only thing you need to respect is the amount of vertexes: they > >> need to be equal on both meshes. > > >> Look at the second part of this tutorial.(the cube > >> primitive)http://away3d.com/tutorials/tutorial-how-to-use-the-animator-class > > >> if you want affect the material itself, use the > >> BitmapTransformMaterial. > > >> Fabrice > > >> On Apr 21, 2009, at 9:27 AM, Penang Student wrote: > > >>> Hi there, > >>> how can i transform the material Plane to Sphere using away3d ??? I > >>> would like to see the transformation process on the go..... thanks > >
