just try follow the tutorial. Reproduce the Cube example.
then just change the base object and first frame by Sphere, and second
frame info by a Plane object vertices array.
Fabrice
On Apr 22, 2009, at 1:59 AM, Penang Student wrote:
Fabrice,
I need a direction, Where should i start ?
Thanks....
On Apr 21, 5:23 pm, Fabrice <[email protected]> wrote:
yes, so you need Animator class for this.
At this point of development the class will work only with the same
amount of vertices in the two objects.
Fabrice
On Apr 21, 2009, at 10:45 AM, Penang Student wrote:
hi there,
what i mean would be, the transformation of the Plane primitives to
the sphere primitive....
for example,
a 2d Image(world map) in the plane primitive transform into the
Sphere
primitive....become a 3d Globe.
thanks you...
On Apr 21, 4:35 pm, Fabrice <[email protected]> wrote:
Hi Penang,
if you mean some kind of morphing between the two Meshes, take a
look
at Animator class.
the only thing you need to respect is the amount of vertexes: they
need to be equal on both meshes.
Look at the second part of this tutorial.(the cube
primitive)http://away3d.com/tutorials/tutorial-how-to-use-the-animator-class
if you want affect the material itself, use the
BitmapTransformMaterial.
Fabrice
On Apr 21, 2009, at 9:27 AM, Penang Student wrote:
Hi there,
how can i transform the material Plane to Sphere using
away3d ??? I
would like to see the transformation process on the go..... thanks