You can also use material precision, but as Fabio says is better probably.

Also in the Flash 10 version you won't have this problem, because the
texture is precise for large areas.

-Peter

On Wed, Apr 22, 2009 at 11:14 PM, Alif Harsan Pradipto <
[email protected]> wrote:

> Hi all,
> I've been creating a 3d widget that show 3d car inside a cube (as garage).
> My problem is, the floor texture for the garage seems distorted if I view
> it side to side (attached, Mob1.jpg), but correct when I view it from the
> top (attached, Mob2.jpg). I'm using TargetCamera3D here.
> Does anyone have idea what is the the possible cause of this problem?
>
> Thanks in advance.
>



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