Yes even with just 1 (default) segments :)

Theres not a "pros" list yet, but this is a good idea. Also the
optimizations are still being worked /on implemented (coming soon), so this
is one optimization that you will instantly see a speed increase and quality
increase.

-Pete

On Thu, Apr 23, 2009 at 9:32 AM, Fabio Pinatti <[email protected]> wrote:

> Hello Peter,
>
> nice to know about that feature for fp 10. Even with low segments, are
> large images mapped better? I'm wondering if there's some resource or
> documentation with all pros/extras for fp10 versus fp9.
>
> Fabio
>
>
> On Thu, Apr 23, 2009 at 10:23 AM, Peter Kapelyan <[email protected]>wrote:
>
>> You can also use material precision, but as Fabio says is better probably.
>>
>> Also in the Flash 10 version you won't have this problem, because the
>> texture is precise for large areas.
>>
>> -Peter
>>
>>
>> On Wed, Apr 22, 2009 at 11:14 PM, Alif Harsan Pradipto <
>> [email protected]> wrote:
>>
>>> Hi all,
>>> I've been creating a 3d widget that show 3d car inside a cube (as
>>> garage).
>>> My problem is, the floor texture for the garage seems distorted if I view
>>> it side to side (attached, Mob1.jpg), but correct when I view it from the
>>> top (attached, Mob2.jpg). I'm using TargetCamera3D here.
>>> Does anyone have idea what is the the possible cause of this problem?
>>>
>>> Thanks in advance.
>>>
>>
>>
>>
>> --
>> ___________________
>>
>> Actionscript 3.0 Flash 3D Graphics Engine
>>
>> HTTP://AWAY3D.COM
>>
>
>
>
> --
> Fabio Pinatti
> :: web.developer
> :::: www.pinatti.com.br
> :::::: 19. 9184.3745 / 3342.1130
>
>


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___________________

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