Yes even with just 1 (default) segments :) Theres not a "pros" list yet, but this is a good idea. Also the optimizations are still being worked /on implemented (coming soon), so this is one optimization that you will instantly see a speed increase and quality increase.
-Pete On Thu, Apr 23, 2009 at 9:32 AM, Fabio Pinatti <[email protected]> wrote: > Hello Peter, > > nice to know about that feature for fp 10. Even with low segments, are > large images mapped better? I'm wondering if there's some resource or > documentation with all pros/extras for fp10 versus fp9. > > Fabio > > > On Thu, Apr 23, 2009 at 10:23 AM, Peter Kapelyan <[email protected]>wrote: > >> You can also use material precision, but as Fabio says is better probably. >> >> Also in the Flash 10 version you won't have this problem, because the >> texture is precise for large areas. >> >> -Peter >> >> >> On Wed, Apr 22, 2009 at 11:14 PM, Alif Harsan Pradipto < >> [email protected]> wrote: >> >>> Hi all, >>> I've been creating a 3d widget that show 3d car inside a cube (as >>> garage). >>> My problem is, the floor texture for the garage seems distorted if I view >>> it side to side (attached, Mob1.jpg), but correct when I view it from the >>> top (attached, Mob2.jpg). I'm using TargetCamera3D here. >>> Does anyone have idea what is the the possible cause of this problem? >>> >>> Thanks in advance. >>> >> >> >> >> -- >> ___________________ >> >> Actionscript 3.0 Flash 3D Graphics Engine >> >> HTTP://AWAY3D.COM >> > > > > -- > Fabio Pinatti > :: web.developer > :::: www.pinatti.com.br > :::::: 19. 9184.3745 / 3342.1130 > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
