That's awesome! At least now I have a good reason to publish some project with fp10 ;)
Thanks! On Thu, Apr 23, 2009 at 10:40 AM, Peter Kapelyan <[email protected]>wrote: > Yes even with just 1 (default) segments :) > > Theres not a "pros" list yet, but this is a good idea. Also the > optimizations are still being worked /on implemented (coming soon), so this > is one optimization that you will instantly see a speed increase and quality > increase. > > -Pete > > > On Thu, Apr 23, 2009 at 9:32 AM, Fabio Pinatti <[email protected]> wrote: > >> Hello Peter, >> >> nice to know about that feature for fp 10. Even with low segments, are >> large images mapped better? I'm wondering if there's some resource or >> documentation with all pros/extras for fp10 versus fp9. >> >> Fabio >> >> >> On Thu, Apr 23, 2009 at 10:23 AM, Peter Kapelyan <[email protected]>wrote: >> >>> You can also use material precision, but as Fabio says is better >>> probably. >>> >>> Also in the Flash 10 version you won't have this problem, because the >>> texture is precise for large areas. >>> >>> -Peter >>> >>> >>> On Wed, Apr 22, 2009 at 11:14 PM, Alif Harsan Pradipto < >>> [email protected]> wrote: >>> >>>> Hi all, >>>> I've been creating a 3d widget that show 3d car inside a cube (as >>>> garage). >>>> My problem is, the floor texture for the garage seems distorted if I >>>> view it side to side (attached, Mob1.jpg), but correct when I view it from >>>> the top (attached, Mob2.jpg). I'm using TargetCamera3D here. >>>> Does anyone have idea what is the the possible cause of this problem? >>>> >>>> Thanks in advance. >>>> >>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> >> >> -- >> Fabio Pinatti >> :: web.developer >> :::: www.pinatti.com.br >> :::::: 19. 9184.3745 / 3342.1130 >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM > -- Fabio Pinatti :: web.developer :::: www.pinatti.com.br :::::: 19. 9184.3745 / 3342.1130
