Out of the box: Add your light but then all of the position (and
property) values have to be multiplied by *this.world.precision
variable. ShadingColorMaterial is the only one that is currently
implemented, so if the lights intensity isn't high enough you'll just
see a black object... you also have to set the specular, and diffusion
(i think one more as well) on the material. Like this
[code]
var aLight : PointLight3D = new PointLight3D({ x:worldPrescision(10),
y:worldPrescision(100), z: worldPrescision(-600),
brightness:worldPrescision(5), ambient:worldPrescision(30),
diffuse:worldPrescision(500), specular:worldPrescision(180) });
this.world.worldView.scene.addChild(aLight);
[/code]
You then do the material setup in Maya.
On Apr 24, 8:02 am, wesm <[email protected]> wrote:
> Thanks Guys for the reply!
>
> So, if I want to manually implement some lights into the scene. How do
> I attach a material to the different objects in my maya scene. I am
> working off the basic_scene, so my maya file is exported as 1 collada
> file.
>
> thanks a lot,
>
> Wes
>
> On Apr 24, 5:01 am, Juan Bonfante <[email protected]> wrote:
>
> > HI Wes,
>
> > I am working on a way of implementing lights. So far i've gotten the
> > ShadingColorMaterial to react accordingly, much thanks to fabrice. As
> > for being able to import them directly from the Collada I'm gonna try
> > and dive into that right now and see if I can get it a least
> > implemented. It still requires that your materials are light reactive,
> > I'm not certain on how we utilize normal mapping easily (but I haven't
> > looked into it yet).
>
> > On Apr 23, 5:41 pm, Andreas Engstrom <[email protected]>
> > wrote:
>
> > > Adding support for lights is on the Awaybuilder to-do list but
> > > unfortunately not implemented yet. I think that Juan has been doing
> > > some experiments with adding light support but I'm not sure how far he
> > > got with it. You could add your lights manually and still use the rest
> > > of the scene in the meantime till it gets implemented.
>
> > > Cheers,
> > > .andreas
>
> > > On 23 Apr 2009, at 22:03, wesm wrote:
>
> > > Hey,
>
> > > I'm using awaybuilder and was wondering if anyone knew how to
> > > incorporate simple maya lights into the scene. Ideally, I'd like to be
> > > able to use normal maps with my object and would like to know if
> > > anyone has an example of using awaybuilder with normal maps and
> > > lights.
>
> > > Thanks very much!
>
> > > Wes- Hide quoted text -
>
> > - Show quoted text -