Hi, I'm having to use lots of rotations by tweening and interpolating matrix of a camera I would like to catch cameras eulers sometimes, but the fact is that after a matrix transformation, the eulers are not updated, as well as rotations properties. And I can't use the applyRotation() on a camera (no mesh)...
I can't find a way to update those properties and then read them... I can only use the transform.forward of the camera to get an information about its direction... any tricks ?
