Hi,
I'm having to use lots of rotations by tweening and interpolating
matrix of a camera
I would like to catch cameras eulers sometimes,
but the fact is that after a matrix transformation, the eulers are not
updated, as well as rotations properties.
And I can't use the applyRotation() on a camera (no mesh)...

I can't find a way to update those properties and then read them...
I can only use the transform.forward of the camera to get an
information about its direction...

any tricks ?

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