Maybe you can do that to a null or blank Object3D and then just move the camera/rotations to that null?
-Pete On Wed, May 6, 2009 at 10:05 AM, ben <[email protected]> wrote: > > Hi, > I'm having to use lots of rotations by tweening and interpolating > matrix of a camera > I would like to catch cameras eulers sometimes, > but the fact is that after a matrix transformation, the eulers are not > updated, as well as rotations properties. > And I can't use the applyRotation() on a camera (no mesh)... > > I can't find a way to update those properties and then read them... > I can only use the transform.forward of the camera to get an > information about its direction... > > any tricks ? -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
