Maybe you can do that to a null or blank Object3D and then just move the
camera/rotations to that null?

-Pete

On Wed, May 6, 2009 at 10:05 AM, ben <[email protected]> wrote:

>
> Hi,
> I'm having to use lots of rotations by tweening and interpolating
> matrix of a camera
> I would like to catch cameras eulers sometimes,
> but the fact is that after a matrix transformation, the eulers are not
> updated, as well as rotations properties.
> And I can't use the applyRotation() on a camera (no mesh)...
>
> I can't find a way to update those properties and then read them...
> I can only use the transform.forward of the camera to get an
> information about its direction...
>
> any tricks ?




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