Thank you Julien, your response is appreciated greatly.
-r On May 7, 2009, at 9:54 AM, Julien Barbay wrote:
If this can help, i'm using this snippet for most of my away3d. I only customize the camera if needed. The camera instanciation part should be outside the class definition, but i love so much orthogonal that it's set as default :)package martian.space { import away3d.cameras.HoverCamera3D; import away3d.cameras.lenses.OrthogonalLens; import away3d.containers.View3D; import away3d.core.base.Object3D; import away3d.core.math.Number3D; import away3d.lights.DirectionalLight3D; import flash.events.Event; public class Core extends View3D { private var _running:Boolean = false; public function get running():Boolean { return _running; }public function set running(value:Boolean):void { if (value) { start(); } else { stop(); } }public function Core() { addEventListener(Event.ADDED_TO_STAGE, initialize); } private function initialize(e:Event):void { removeEventListener(Event.ADDED_TO_STAGE, initialize); replace(); //renderer = Renderer.CORRECT_Z_ORDER; camera = new HoverCamera3D(); camera.lens = new OrthogonalLens(); camera.position = new Number3D(100, 100, 100); camera.lookAt(new Number3D(0, 0, 0)); camera.zoom = 100; var light:DirectionalLight3D = new DirectionalLight3D(); light.position = new Number3D(1000, 1000, 1000); light.color = 0xFFFFFF; light.specular = 0; light.diffuse = 0.5; light.ambient = 0.25; scene.addChild(light); stage.addEventListener(Event.RESIZE, replace); } public function start():void { if (!_running) { _running = true; stage.addEventListener(Event.ENTER_FRAME, enterFrame); } } public function stop():void { if (_running) { _running = false; stage.removeEventListener(Event.ENTER_FRAME, enterFrame); } }public function addObject(object3d:Object3D):void { scene.addChild(object3d); }private function enterFrame(e:Event):void { render(); } private function replace(e:Event = null):void { x = stage.stageWidth / 2; y = stage.stageHeight / 2; } } }
