Wow, a lots happened since I had a sleep, I should sleep more. Ok I see 4 solutions mentioned I think:
1. If the text needs to be full 3D (rotated, with perspective, etc) you could just use a function to generate dynamically a bitmap with the desired text and use that as a texture on a Plane or use a MovieclipMaterial (if the text or sprite has animation). This was a little experiment using Dynamic text + MovieMaterial + Plane: http://clients.stcassociates.com/stc/rss3D/index.html 2. If the text just needs to z sorted and always faces the camera, I would use Sprite2D to display it. The advantage of this is that the user can always read the text. This is an example of Sprite2D text in a project I am working on: http://clients.stcassociates.com/stc/locationsMap/demo2/STC_Locations... 3. dynamic vector text capability by Li by updating the svn, noting it isn't finished, but is useable, and some sample code and explanation how to use in both flex and flash above. 4. Glyphs using bunko ? (Didn't see enough info to try this) http://groups.google.com/group/away3d-dev/browse_thread/thread/0d466f416648a05c# example: http://ssshq.homedns.org:8886/BunkoBox/AwayExample.html Thankyou all, I will have another go at text in 3d soon. Thankyou Li for committing the 3d text into away3d. Cheers, Max
