or cube.material = new BitmapFileMaterial(url);
for an swf its indeed a flash basic loader, once loaded, pass the
loader data to MovieMaterial as MovieClip
Fabrice
On Jul 1, 2009, at 10:01 PM, Peter Kapelyan wrote:
Let me know if this helps or is too vague:
1. Make cube with some default Bitmapmaterial like this:
mycube.material=new BitmapMaterial(new BitmapData(128, 128, false,
0xFF0000));
2. Load your jpg with URLRequest add contentLoaderInfo listener.
3. On listener COMPLETE replace the bitmap something like this:
mycube.material.bitmap=event.target.content.bitmapData;
Let me know if it makes sense. There may be a shorter way, but this
is how I am used to doing it.
-Pete
On Wed, Jul 1, 2009 at 3:43 PM, away3dfan <[email protected]>
wrote:
Absolutely. I want to create a cube in actionscript similar to the
following (not tested for errors):
var c = new Cube({ width:300, height:300, depth:20} );
Then I want to assign an image to one of the faces, the image should
rest in a URL, say, this one:
http://img.timeinc.net/time/photoessays/2008/world_water/water_01.jpg
Additionally, as I mentioned before, I would like to be able to apply
SWF files in the same way, but that's not as important, and I don't
know if it's even possible under away3d.
On Jul 1, 2:55 pm, Peter Kapelyan <[email protected]> wrote:
> Can you tell us exactly what you are trying to do, also I can try
to help.
>
> For instance >
>
> Make cube,
> Apply Bitmap Material
> Change Bitmap Material
>
> etc?
>
> Not quite sure what you mean by native as3 object jpgs (the ones
in the
> library?)
>
> -Pete
>
>
>
> On Wed, Jul 1, 2009 at 2:48 PM, away3dfan <[email protected]>
wrote:
>
> > Thanks for your time.
>
> > I've been on the api pages including
> >http://www.away3d.com/livedocs/away3d/loaders/data/
MaterialData.html
> > trying half a dozen different loaders, flash.display.Loader,
> > away3d.loaders.data.MaterialData, etc., and looking at over 9000
> > tutorials trying to intuit how it's done, but I didn't come up
with
> > anything specific to native as3 object jpgs (or other formats)
applied
> > directly to polygons, and for the life of me I can't figure out
how to
> > load one of these materials (or swfs) into away3d in this way.
>
> > Ideally, I would like to do both external images and reflected
data
> > streams (such as youtube) which may or may not be possible.
>
> > But for now, I'd be happy with simple jpg importing.
>
> > Appreciate any help.
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
--
___________________
Actionscript 3.0 Flash 3D Graphics Engine
HTTP://AWAY3D.COM