I'm doing something wrong, but I'm not sure what it is. Here is my
code, from what I understand of as3, this should replace the texture
almost instantly, but the contentLoaderInfo() never gets called. The
code should be well-commented. Any idea why the function isn't
getting called or what else might be going wrong?
Thanks again.
=================================
package
{
import away3d.containers.View3D;
import away3d.lights.DirectionalLight3D;
import away3d.materials.BitmapFileMaterial;
import away3d.materials.PhongBitmapMaterial;
import away3d.primitives.Cube;
import away3d.primitives.Sphere;
import away3d.core.utils.Cast;
import away3d.core.base.Mesh;
import away3d.core.base.Face;
import away3d.core.base.Vertex;
import flash.events.Event;
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.BitmapData;
import away3d.materials.BitmapMaterial;
import away3d.materials.ColorMaterial;
import flash.net.URLRequest;
import flash.display.Loader;
[SWF(width="500", height="200", frameRate="60",
backgroundColor="#FFFFFF")]
public class Main extends Sprite
{
private var mycube:Cube;
private var my_loader:Loader;
private var my_url:URLRequest;
public function Main()
{
// camera
var view:View3D = new View3D({x:250,y:100});
addChild(view);
// create cube
mycube = new Cube();
mycube.width = 300;
mycube.height = 300;
mycube.depth = 300;
mycube.x = mycube.y = mycube.z = 0;
mycube.material = new BitmapMaterial(new
BitmapData(128, 128,
false, 0xFF0000));
view.scene.addChild( mycube );
// begin load of new texture
my_loader = new Loader();
my_url = new URLRequest("C:/pic.jpg");
my_loader.load( my_url );
// complete load, apply texture
my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
contentLoaderInfo);
// lights
var light:DirectionalLight3D = new DirectionalLight3D();
view.scene.addChild(light);
light.y = 500;
light.x = -300;
light.z = -200;
// render
view.render();
}
private function contentLoaderInfo():void
{
// I would replace this argument with my_url but I get
implicit
coercion errors:
mycube.material = new BitmapFileMaterial( "C:/pic.jpg"
);
// this line never changes the cube to green, which
means this
function is not getting called at all:
mycube.material = new BitmapMaterial(new
BitmapData(128, 128,
false, 0x00FF00));
}
}
}
On Jul 1, 4:25 pm, Fabrice3D <[email protected]> wrote:
> or cube.material = new BitmapFileMaterial(url);
>
> for an swf its indeed a flash basic loader, once loaded, pass the
> loader data to MovieMaterial as MovieClip
>
> Fabrice
>
> On Jul 1, 2009, at 10:01 PM, Peter Kapelyan wrote:
>
> > Let me know if this helps or is too vague:
>
> > 1. Make cube with some default Bitmapmaterial like this:
>
> > mycube.material=new BitmapMaterial(new BitmapData(128, 128, false,
> > 0xFF0000));
>
> > 2. Load your jpg with URLRequest add contentLoaderInfo listener.
>
> > 3. On listener COMPLETE replace the bitmap something like this:
>
> > mycube.material.bitmap=event.target.content.bitmapData;
>
> > Let me know if it makes sense. There may be a shorter way, but this
> > is how I am used to doing it.
>
> > -Pete
>
> > On Wed, Jul 1, 2009 at 3:43 PM, away3dfan <[email protected]>
> > wrote:
>
> > Absolutely. I want to create a cube in actionscript similar to the
> > following (not tested for errors):
>
> > var c = new Cube({ width:300, height:300, depth:20} );
>
> > Then I want to assign an image to one of the faces, the image should
> > rest in a URL, say, this
> > one:http://img.timeinc.net/time/photoessays/2008/world_water/water_01.jpg
>
> > Additionally, as I mentioned before, I would like to be able to apply
> > SWF files in the same way, but that's not as important, and I don't
> > know if it's even possible under away3d.
>
> > On Jul 1, 2:55 pm, Peter Kapelyan <[email protected]> wrote:
> > > Can you tell us exactly what you are trying to do, also I can try
> > to help.
>
> > > For instance >
>
> > > Make cube,
> > > Apply Bitmap Material
> > > Change Bitmap Material
>
> > > etc?
>
> > > Not quite sure what you mean by native as3 object jpgs (the ones
> > in the
> > > library?)
>
> > > -Pete
>
> > > On Wed, Jul 1, 2009 at 2:48 PM, away3dfan <[email protected]>
> > wrote:
>
> > > > Thanks for your time.
>
> > > > I've been on the api pages including
> > > >http://www.away3d.com/livedocs/away3d/loaders/data/
> > MaterialData.html
> > > > trying half a dozen different loaders, flash.display.Loader,
> > > > away3d.loaders.data.MaterialData, etc., and looking at over 9000
> > > > tutorials trying to intuit how it's done, but I didn't come up
> > with
> > > > anything specific to native as3 object jpgs (or other formats)
> > applied
> > > > directly to polygons, and for the life of me I can't figure out
> > how to
> > > > load one of these materials (or swfs) into away3d in this way.
>
> > > > Ideally, I would like to do both external images and reflected
> > data
> > > > streams (such as youtube) which may or may not be possible.
>
> > > > But for now, I'd be happy with simple jpg importing.
>
> > > > Appreciate any help.
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM
>
> > --
> > ___________________
>
> > Actionscript 3.0 Flash 3D Graphics Engine
>
> > HTTP://AWAY3D.COM