I would rename the function from contentLoaderInfo since thats a reserved
name. Also add an error event if that doesn't work, so you can see what the
error may be (possibly sandbox etc).

-Pete

On Wed, Jul 1, 2009 at 4:41 PM, away3dfan <[email protected]> wrote:

>
> I'm doing something wrong, but I'm not sure what it is.  Here is my
> code, from what I understand of as3, this should replace the texture
> almost instantly, but the contentLoaderInfo() never gets called.  The
> code should be well-commented.  Any idea why the function isn't
> getting called or what else might be going wrong?
>
> Thanks again.
>
> =================================
>
> package
> {
>        import away3d.containers.View3D;
>        import away3d.lights.DirectionalLight3D;
>        import away3d.materials.BitmapFileMaterial;
>        import away3d.materials.PhongBitmapMaterial;
>        import away3d.primitives.Cube;
>        import away3d.primitives.Sphere;
>        import away3d.core.utils.Cast;
>        import away3d.core.base.Mesh;
>        import away3d.core.base.Face;
>        import away3d.core.base.Vertex;
>        import flash.events.Event;
>
>        import flash.display.Bitmap;
>        import flash.display.Sprite;
>
>        import flash.display.BitmapData;
>        import away3d.materials.BitmapMaterial;
>
>        import away3d.materials.ColorMaterial;
>
>        import flash.net.URLRequest;
>        import flash.display.Loader;
>
>        [SWF(width="500", height="200", frameRate="60",
> backgroundColor="#FFFFFF")]
>        public class Main extends Sprite
>        {
>                private var mycube:Cube;
>                private var my_loader:Loader;
>                private var my_url:URLRequest;
>
>                public function Main()
>                {
>                        // camera
>                        var view:View3D = new View3D({x:250,y:100});
>                        addChild(view);
>
>                        // create cube
>                        mycube = new Cube();
>                        mycube.width = 300;
>                        mycube.height = 300;
>                        mycube.depth = 300;
>                        mycube.x = mycube.y = mycube.z = 0;
>                         mycube.material = new BitmapMaterial(new
> BitmapData(128, 128,
> false, 0xFF0000));
>                         view.scene.addChild( mycube );
>
>                        // begin load of new texture
>                        my_loader = new Loader();
>                        my_url = new URLRequest("C:/pic.jpg");
>                        my_loader.load( my_url );
>                        // complete load, apply texture
>
>  my_loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
> contentLoaderInfo);
>
>                        // lights
>                        var light:DirectionalLight3D = new
> DirectionalLight3D();
>                        view.scene.addChild(light);
>                        light.y = 500;
>                        light.x = -300;
>                        light.z = -200;
>
>                        // render
>                        view.render();
>                }
>
>                private function contentLoaderInfo():void
>                {
>                        // I would replace this argument with my_url but I
> get implicit
> coercion errors:
>                        mycube.material = new BitmapFileMaterial(
> "C:/pic.jpg" );
>
>                        // this line never changes the cube to green, which
> means this
> function is not getting called at all:
>                         mycube.material = new BitmapMaterial(new
> BitmapData(128, 128,
> false, 0x00FF00));
>                 }
>        }
> }
>
> On Jul 1, 4:25 pm, Fabrice3D <[email protected]> wrote:
> > or cube.material = new BitmapFileMaterial(url);
> >
> > for an swf its indeed a flash basic loader, once loaded, pass the
> > loader data to MovieMaterial as MovieClip
> >
> > Fabrice
> >
> > On Jul 1, 2009, at 10:01 PM, Peter Kapelyan wrote:
> >
> > > Let me know if this helps or is too vague:
> >
> > > 1. Make cube with some default Bitmapmaterial like this:
> >
> > > mycube.material=new BitmapMaterial(new BitmapData(128, 128, false,
> > > 0xFF0000));
> >
> > > 2. Load your jpg with URLRequest add contentLoaderInfo listener.
> >
> > > 3. On listener COMPLETE replace the bitmap something like this:
> >
> > > mycube.material.bitmap=event.target.content.bitmapData;
> >
> > > Let me know if it makes sense. There may be a shorter way, but this
> > > is how I am used to doing it.
> >
> > > -Pete
> >
> > > On Wed, Jul 1, 2009 at 3:43 PM, away3dfan <[email protected]>
> > > wrote:
> >
> > > Absolutely.  I want to create a cube in actionscript similar to the
> > > following (not tested for errors):
> >
> > > var c = new Cube({ width:300, height:300, depth:20} );
> >
> > > Then I want to assign an image to one of the faces, the image should
> > > rest in a URL, say, this one:
> http://img.timeinc.net/time/photoessays/2008/world_water/water_01.jpg
> >
> > > Additionally, as I mentioned before, I would like to be able to apply
> > > SWF files in the same way, but that's not as important, and I don't
> > > know if it's even possible under away3d.
> >
> > > On Jul 1, 2:55 pm, Peter Kapelyan <[email protected]> wrote:
> > > > Can you tell us exactly what you are trying to do, also I can try
> > > to help.
> >
> > > > For instance >
> >
> > > > Make cube,
> > > > Apply Bitmap Material
> > > > Change Bitmap Material
> >
> > > > etc?
> >
> > > > Not quite sure what you mean by native as3 object jpgs (the ones
> > > in the
> > > > library?)
> >
> > > > -Pete
> >
> > > > On Wed, Jul 1, 2009 at 2:48 PM, away3dfan <[email protected]>
> > > wrote:
> >
> > > > > Thanks for your time.
> >
> > > > > I've been on the api pages including
> > > > >http://www.away3d.com/livedocs/away3d/loaders/data/
> > > MaterialData.html
> > > > > trying half a dozen different loaders, flash.display.Loader,
> > > > > away3d.loaders.data.MaterialData, etc., and looking at over 9000
> > > > > tutorials trying to intuit how it's done, but I didn't come up
> > > with
> > > > > anything specific to native as3 object jpgs (or other formats)
> > > applied
> > > > > directly to polygons, and for the life of me I can't figure out
> > > how to
> > > > > load one of these materials (or swfs) into away3d in this way.
> >
> > > > > Ideally, I would like to do both external images and reflected
> > > data
> > > > > streams (such as youtube) which may or may not be possible.
> >
> > > > > But for now, I'd be happy with simple jpg importing.
> >
> > > > > Appreciate any help.
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM
> >
> > > --
> > > ___________________
> >
> > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > HTTP://AWAY3D.COM
>



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