There is also a collision map class ideal for one plan triggering and Rob's room demo source shows a way to handle
resulting collisions.
The code found in Rob's demo will eventually be added to the collision class among other stuffs

Fabrice
On Jul 8, 2009, at 2:46 PM, ben wrote:


You can find a bunch of tutorial at away3D.com in the tut section,

but for your example :
collision detection is not a away3D feathure, as it deals more with
physics engine than 3D,
two ways :  search for jigLib, wow physic engine, box2D (if collison
based on flat mvmt)

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