There is also a collision map class ideal for one plan triggering and
Rob's room demo source shows a way to handle
resulting collisions.
The code found in Rob's demo will eventually be added to the collision
class among other stuffs
Fabrice
On Jul 8, 2009, at 2:46 PM, ben wrote:
You can find a bunch of tutorial at away3D.com in the tut section,
but for your example :
collision detection is not a away3D feathure, as it deals more with
physics engine than 3D,
two ways : search for jigLib, wow physic engine, box2D (if collison
based on flat mvmt)