Im working on a Online RPG, so i will probably need to go with a
external library.  I was thinking of going with the jiglib for that,
anything i should keep in mind for performance / coding and
communications?  This app has a FMS server side component to it which
i am writing(have experience with this), just wondering if there is
anything i might want to do server side to handle the collisions.
Mostly to keep players from walking through buildings, cars, or other
landscaping objects.

Thanks,
Chris



On Jul 8, 8:09 am, ben <[email protected]> wrote:
> Chris,
> note that the collisionmap is useful for checking collision in a
> static environment and works primary  for the z/x axis collision (but
> you can mod it)
> but if you have a bunch of objects all moving and colliding on all
> axis you will have to use a third part physic library.

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