Im working on a Online RPG, so i will probably need to go with a external library. I was thinking of going with the jiglib for that, anything i should keep in mind for performance / coding and communications? This app has a FMS server side component to it which i am writing(have experience with this), just wondering if there is anything i might want to do server side to handle the collisions. Mostly to keep players from walking through buildings, cars, or other landscaping objects.
Thanks, Chris On Jul 8, 8:09 am, ben <[email protected]> wrote: > Chris, > note that the collisionmap is useful for checking collision in a > static environment and works primary for the z/x axis collision (but > you can mod it) > but if you have a bunch of objects all moving and colliding on all > axis you will have to use a third part physic library.
