Chris, note that the collisionmap is useful for checking collision in a static environment and works primary for the z/x axis collision (but you can mod it) but if you have a bunch of objects all moving and colliding on all axis you will have to use a third part physic library.
- [away3d] 3d Max Object loader ChrisMcIntosh
- [away3d] Re: 3d Max Object loader ben
- [away3d] Re: 3d Max Object loader ChrisMcIntosh
- [away3d] Re: 3d Max Object loader ben
- [away3d] Re: 3d Max Object loader Fabrice3D
- [away3d] Re: 3d Max Object loader ben
- [away3d] Re: 3d Max Object loader ben
- [away3d] Re: 3d Max Object lo... ChrisMcIntosh
- [away3d] Re: 3d Max Object lo... Peter Kapelyan
