You know i tried to do this it did not help .I suppose the problem is not in the texture position.Have you seen the skybox demo of AWAY3d there you can see that the top part is rendered wrong. I cant get why?
On Thu, Jul 9, 2009 at 4:00 PM, Peter Kapelyan <[email protected]> wrote: > If you can rotate that graphic in a graphics program, it might be easier. > > > On Thu, Jul 9, 2009 at 8:28 AM, SasMaster <[email protected]> wrote: > >> >> I will tell yo what the problem I am trying to use the skybox6 image >> from demos of Away3d and I see that the top image is not showing as a >> part of the box .So I supposed that I must somehow rotate it in order >> to blend it with the rest of images. >> >> On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote: >> > You can use Explode >> > select the faces you want, and rotate them >> > eventually use Weld afterwards. >> > >> > but you might be better off by building your cube with Planes objects. >> > >> > Fabrice >> > >> > On Jul 9, 2009, at 1:58 PM, SasMaster wrote: >> > >> > >> > >> > > Does anybody know if its possible to rotate separate parts of geometry >> > > like cube's faces >> > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
