Could you show some code example of the SkyBox Cube from your SWF . I failed
to make one like this...
Thanks

On Thu, Jul 9, 2009 at 5:47 PM, Fabrice3D <[email protected]> wrote:

> no, just an alternative.
> Fabrice
>
> On Jul 9, 2009, at 4:33 PM, Michael Iv wrote:
>
> my last question to you . I f  I understood you right :you mean that in
> order to skybox to render correctly I should use a regular Cube and not
> SkyBox6 or SkyBox?
> Thank You
>
> On Thu, Jul 9, 2009 at 4:29 PM, Fabrice3D <[email protected]> wrote:
>
>>
>> http://www.closier.nl/playground/cubeprops.swf
>>
>> as you can see on cube in the middle, once you set map6 is true, it
>> renders as you want it to.
>> if you use the Cube class, it behaves as the Skybox in this configuration.
>>
>> Fabrice
>>
>>
>>
>> On Jul 9, 2009, at 3:20 PM, SasMaster wrote:
>>
>>
>>> I very appreciate you for spending your time for reply .I made a few
>>> minutes ago a test where I rotated 6 times the part of image
>>> responsible for the top part and nothing helped it still looks like
>>> the example from the demos.
>>>
>>> On Jul 9, 4:12 pm, Fabrice3D <[email protected]> wrote:
>>>
>>>> No this is a mapping issue
>>>> Some changes were made not so long ago.
>>>> because we had 2 or 3 classes like the Cube able to do same, but
>>>> mapping was done another way.
>>>> We have looked at output from third app, such as apple VR, and chosen
>>>> the most often outputed and mapped accordingly.
>>>>
>>>> explode was covered just few days ago
>>>> look at thread
>>>> Re: Problem with access face material
>>>>
>>>> Fabrice
>>>>
>>>> On Jul 9, 2009, at 2:28 PM, SasMaster wrote:
>>>>
>>>>
>>>>
>>>>  I will tell yo what  the problem I am trying to use the skybox6 image
>>>>> from demos of Away3d and I see that the top image is not showing as a
>>>>> part of the box .So I supposed that I must somehow rotate it in order
>>>>> to blend it with the rest of images.
>>>>>
>>>>
>>>>  On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote:
>>>>>
>>>>>> You can use Explode
>>>>>> select the faces you want, and rotate them
>>>>>> eventually use Weld afterwards.
>>>>>>
>>>>>
>>>>  but you might be better off by building your cube with Planes
>>>>>> objects.
>>>>>>
>>>>>
>>>>  Fabrice
>>>>>>
>>>>>
>>>>  On Jul 9, 2009, at 1:58 PM, SasMaster wrote:
>>>>>>
>>>>>
>>>>  Does anybody know if its possible to rotate separate parts of
>>>>>>> geometry
>>>>>>> like cube's faces
>>>>>>>
>>>>>>
>>
>
>

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