Could you show some code example of the SkyBox Cube from your SWF . I failed to make one like this... Thanks
On Thu, Jul 9, 2009 at 5:47 PM, Fabrice3D <[email protected]> wrote: > no, just an alternative. > Fabrice > > On Jul 9, 2009, at 4:33 PM, Michael Iv wrote: > > my last question to you . I f I understood you right :you mean that in > order to skybox to render correctly I should use a regular Cube and not > SkyBox6 or SkyBox? > Thank You > > On Thu, Jul 9, 2009 at 4:29 PM, Fabrice3D <[email protected]> wrote: > >> >> http://www.closier.nl/playground/cubeprops.swf >> >> as you can see on cube in the middle, once you set map6 is true, it >> renders as you want it to. >> if you use the Cube class, it behaves as the Skybox in this configuration. >> >> Fabrice >> >> >> >> On Jul 9, 2009, at 3:20 PM, SasMaster wrote: >> >> >>> I very appreciate you for spending your time for reply .I made a few >>> minutes ago a test where I rotated 6 times the part of image >>> responsible for the top part and nothing helped it still looks like >>> the example from the demos. >>> >>> On Jul 9, 4:12 pm, Fabrice3D <[email protected]> wrote: >>> >>>> No this is a mapping issue >>>> Some changes were made not so long ago. >>>> because we had 2 or 3 classes like the Cube able to do same, but >>>> mapping was done another way. >>>> We have looked at output from third app, such as apple VR, and chosen >>>> the most often outputed and mapped accordingly. >>>> >>>> explode was covered just few days ago >>>> look at thread >>>> Re: Problem with access face material >>>> >>>> Fabrice >>>> >>>> On Jul 9, 2009, at 2:28 PM, SasMaster wrote: >>>> >>>> >>>> >>>> I will tell yo what the problem I am trying to use the skybox6 image >>>>> from demos of Away3d and I see that the top image is not showing as a >>>>> part of the box .So I supposed that I must somehow rotate it in order >>>>> to blend it with the rest of images. >>>>> >>>> >>>> On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote: >>>>> >>>>>> You can use Explode >>>>>> select the faces you want, and rotate them >>>>>> eventually use Weld afterwards. >>>>>> >>>>> >>>> but you might be better off by building your cube with Planes >>>>>> objects. >>>>>> >>>>> >>>> Fabrice >>>>>> >>>>> >>>> On Jul 9, 2009, at 1:58 PM, SasMaster wrote: >>>>>> >>>>> >>>> Does anybody know if its possible to rotate separate parts of >>>>>>> geometry >>>>>>> like cube's faces >>>>>>> >>>>>> >> > >
