my last question to you . I f  I understood you right :you mean that in
order to skybox to render correctly I should use a regular Cube and not
SkyBox6 or SkyBox?
Thank You

On Thu, Jul 9, 2009 at 4:29 PM, Fabrice3D <[email protected]> wrote:

>
> http://www.closier.nl/playground/cubeprops.swf
>
> as you can see on cube in the middle, once you set map6 is true, it renders
> as you want it to.
> if you use the Cube class, it behaves as the Skybox in this configuration.
>
> Fabrice
>
>
>
> On Jul 9, 2009, at 3:20 PM, SasMaster wrote:
>
>
>> I very appreciate you for spending your time for reply .I made a few
>> minutes ago a test where I rotated 6 times the part of image
>> responsible for the top part and nothing helped it still looks like
>> the example from the demos.
>>
>> On Jul 9, 4:12 pm, Fabrice3D <[email protected]> wrote:
>>
>>> No this is a mapping issue
>>> Some changes were made not so long ago.
>>> because we had 2 or 3 classes like the Cube able to do same, but
>>> mapping was done another way.
>>> We have looked at output from third app, such as apple VR, and chosen
>>> the most often outputed and mapped accordingly.
>>>
>>> explode was covered just few days ago
>>> look at thread
>>> Re: Problem with access face material
>>>
>>> Fabrice
>>>
>>> On Jul 9, 2009, at 2:28 PM, SasMaster wrote:
>>>
>>>
>>>
>>>  I will tell yo what  the problem I am trying to use the skybox6 image
>>>> from demos of Away3d and I see that the top image is not showing as a
>>>> part of the box .So I supposed that I must somehow rotate it in order
>>>> to blend it with the rest of images.
>>>>
>>>
>>>  On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote:
>>>>
>>>>> You can use Explode
>>>>> select the faces you want, and rotate them
>>>>> eventually use Weld afterwards.
>>>>>
>>>>
>>>  but you might be better off by building your cube with Planes
>>>>> objects.
>>>>>
>>>>
>>>  Fabrice
>>>>>
>>>>
>>>  On Jul 9, 2009, at 1:58 PM, SasMaster wrote:
>>>>>
>>>>
>>>  Does anybody know if its possible to rotate separate parts of
>>>>>> geometry
>>>>>> like cube's faces
>>>>>>
>>>>>
>

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