my last question to you . I f I understood you right :you mean that in order to skybox to render correctly I should use a regular Cube and not SkyBox6 or SkyBox? Thank You
On Thu, Jul 9, 2009 at 4:29 PM, Fabrice3D <[email protected]> wrote: > > http://www.closier.nl/playground/cubeprops.swf > > as you can see on cube in the middle, once you set map6 is true, it renders > as you want it to. > if you use the Cube class, it behaves as the Skybox in this configuration. > > Fabrice > > > > On Jul 9, 2009, at 3:20 PM, SasMaster wrote: > > >> I very appreciate you for spending your time for reply .I made a few >> minutes ago a test where I rotated 6 times the part of image >> responsible for the top part and nothing helped it still looks like >> the example from the demos. >> >> On Jul 9, 4:12 pm, Fabrice3D <[email protected]> wrote: >> >>> No this is a mapping issue >>> Some changes were made not so long ago. >>> because we had 2 or 3 classes like the Cube able to do same, but >>> mapping was done another way. >>> We have looked at output from third app, such as apple VR, and chosen >>> the most often outputed and mapped accordingly. >>> >>> explode was covered just few days ago >>> look at thread >>> Re: Problem with access face material >>> >>> Fabrice >>> >>> On Jul 9, 2009, at 2:28 PM, SasMaster wrote: >>> >>> >>> >>> I will tell yo what the problem I am trying to use the skybox6 image >>>> from demos of Away3d and I see that the top image is not showing as a >>>> part of the box .So I supposed that I must somehow rotate it in order >>>> to blend it with the rest of images. >>>> >>> >>> On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote: >>>> >>>>> You can use Explode >>>>> select the faces you want, and rotate them >>>>> eventually use Weld afterwards. >>>>> >>>> >>> but you might be better off by building your cube with Planes >>>>> objects. >>>>> >>>> >>> Fabrice >>>>> >>>> >>> On Jul 9, 2009, at 1:58 PM, SasMaster wrote: >>>>> >>>> >>> Does anybody know if its possible to rotate separate parts of >>>>>> geometry >>>>>> like cube's faces >>>>>> >>>>> >
