I very appreciate you for spending your time for reply .I made a few minutes ago a test where I rotated 6 times the part of image responsible for the top part and nothing helped it still looks like the example from the demos.
On Jul 9, 4:12 pm, Fabrice3D <[email protected]> wrote: > No this is a mapping issue > Some changes were made not so long ago. > because we had 2 or 3 classes like the Cube able to do same, but > mapping was done another way. > We have looked at output from third app, such as apple VR, and chosen > the most often outputed and mapped accordingly. > > explode was covered just few days ago > look at thread > Re: Problem with access face material > > Fabrice > > On Jul 9, 2009, at 2:28 PM, SasMaster wrote: > > > > > I will tell yo what the problem I am trying to use the skybox6 image > > from demos of Away3d and I see that the top image is not showing as a > > part of the box .So I supposed that I must somehow rotate it in order > > to blend it with the rest of images. > > > On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote: > >> You can use Explode > >> select the faces you want, and rotate them > >> eventually use Weld afterwards. > > >> but you might be better off by building your cube with Planes > >> objects. > > >> Fabrice > > >> On Jul 9, 2009, at 1:58 PM, SasMaster wrote: > > >>> Does anybody know if its possible to rotate separate parts of > >>> geometry > >>> like cube's faces
