I very appreciate you for spending your time for reply .I made a few
minutes ago a test where I rotated 6 times the part of image
responsible for the top part and nothing helped it still looks like
the example from the demos.

On Jul 9, 4:12 pm, Fabrice3D <[email protected]> wrote:
> No this is a mapping issue
> Some changes were made not so long ago.
> because we had 2 or 3 classes like the Cube able to do same, but  
> mapping was done another way.
> We have looked at output from third app, such as apple VR, and chosen  
> the most often outputed and mapped accordingly.
>
> explode was covered just few days ago
> look at thread
> Re: Problem with access face material
>
> Fabrice
>
> On Jul 9, 2009, at 2:28 PM, SasMaster wrote:
>
>
>
> > I will tell yo what  the problem I am trying to use the skybox6 image
> > from demos of Away3d and I see that the top image is not showing as a
> > part of the box .So I supposed that I must somehow rotate it in order
> > to blend it with the rest of images.
>
> > On Jul 9, 3:16 pm, Fabrice3D <[email protected]> wrote:
> >> You can use Explode
> >> select the faces you want, and rotate them
> >> eventually use Weld afterwards.
>
> >> but you might be better off by building your cube with Planes  
> >> objects.
>
> >> Fabrice
>
> >> On Jul 9, 2009, at 1:58 PM, SasMaster wrote:
>
> >>> Does anybody know if its possible to rotate separate parts of  
> >>> geometry
> >>> like cube's faces

Reply via email to