Thanks Ben for your work
i m hurry to try your code
for now i m in hollidays so i Will try this soon as i come back
i give you news in 1week
thank you again

ps: for my name i dont know why is away3d...is this name when i repply
directly in Google group

On Jul 10, 5:08 pm, ben <[email protected]> wrote:
> Away3D (did you copyrighted this nickname???)
>
> Your question was puzzling me, hope someone else will give you a
> better answer...),
> so I decide to create a method that make you access to a used
> bitmapMaterial from the name of the texture used, so you don't have to
> think about the name in sketchup:
> materialLibrary.getTextureByName(string):IMaterial;
>
>  - How to call:
> just when your collada loader is complete :
>
> var surgeryMaterial:BitmapMaterial = (e.loader.handle as
> Object3D).materialLibrary.getTextureByName("surgery.jpg") as
> BitmapMaterial;
>
> now you can concentrate on adding new mouse Event to that
> bitmapmaterial.
>
> - How to implement :
> paste those few lines in your MaterialLibrary class :
>
> public function getTextureByName(id:String):IMaterial
>         {
>                         var materialName:Array =new Array();
>                         var materialType:Array =new Array();
>                 for each (_materialData in this)
>                         {
>                                 
> materialName.push(_materialData.textureFileName);
>                         }
>                 for each (_materialData in this)
>                         {
>                                 materialType.push(_materialData.material);
>                         }
>                         return materialType[materialName.indexOf(id)];
>         }
>
> now you have access of the material imported from collada depending on
> the name of the picture file used.
>
> before, if you wan't to have access to all the filename of texture in
> your imported collada scene, add this method in the same
> MaterialLibrary class :
>
> public function getTextureFileNames():Array
>         {
>                         var MaterialName:Array =new Array();
>                 for each (_materialData in this)
>                         {
>                                 
> MaterialName.push(_materialData.textureFileName);
>                         }
>                         return MaterialName;
>         }
>
> and call it.
>
> Hope this is USEFULL !!

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