Thanks Ben, that's awesome!

Maybe Katopz or someone will include this into Away3D, it seems like it will
be handy.

Best
-Pete

On Fri, Jul 10, 2009 at 11:08 AM, ben <[email protected]> wrote:

>
> Away3D (did you copyrighted this nickname???)
>
> Your question was puzzling me, hope someone else will give you a
> better answer...),
> so I decide to create a method that make you access to a used
> bitmapMaterial from the name of the texture used, so you don't have to
> think about the name in sketchup:
> materialLibrary.getTextureByName(string):IMaterial;
>
>  - How to call:
> just when your collada loader is complete :
>
> var surgeryMaterial:BitmapMaterial = (e.loader.handle as
> Object3D).materialLibrary.getTextureByName("surgery.jpg") as
> BitmapMaterial;
>
> now you can concentrate on adding new mouse Event to that
> bitmapmaterial.
>
> - How to implement :
> paste those few lines in your MaterialLibrary class :
>
> public function getTextureByName(id:String):IMaterial
>        {
>                        var materialName:Array =new Array();
>                        var materialType:Array =new Array();
>                for each (_materialData in this)
>                        {
>
>  materialName.push(_materialData.textureFileName);
>                        }
>                for each (_materialData in this)
>                        {
>                                materialType.push(_materialData.material);
>                        }
>                        return materialType[materialName.indexOf(id)];
>        }
>
> now you have access of the material imported from collada depending on
> the name of the picture file used.
>
> before, if you wan't to have access to all the filename of texture in
> your imported collada scene, add this method in the same
> MaterialLibrary class :
>
> public function getTextureFileNames():Array
>        {
>                        var MaterialName:Array =new Array();
>                for each (_materialData in this)
>                        {
>
>  MaterialName.push(_materialData.textureFileName);
>                        }
>                        return MaterialName;
>        }
>
> and call it.
>
> Hope this is USEFULL !!
>
>
>
>
>
>


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