Hello ben,
i tried your code, but iç'm a big noob, so i dont find the way to use
it, also i'm working only with colormaterial...
But i find a way to do what i'm looking for by creating group in
sketchup and set name of service on them.
This work fine.
thanks for your help.

On 11 juil, 16:41, Away3D <[email protected]> wrote:
> Thanks Ben for your work
> i m hurry to try your code
> for now i m in hollidays so i Will try this soon as i come back
> i give you news in 1week
> thank you again
>
> ps: for my name i dont know why is away3d...is this name when i repply
> directly in Google group
>
> On Jul 10, 5:08 pm, ben <[email protected]> wrote:
>
> > Away3D (did you copyrighted this nickname???)
>
> > Your question was puzzling me, hope someone else will give you a
> > better answer...),
> > so I decide to create a method that make you access to a used
> > bitmapMaterial from the name of the texture used, so you don't have to
> > think about the name in sketchup:
> > materialLibrary.getTextureByName(string):IMaterial;
>
> >  - How to call:
> > just when your collada loader is complete :
>
> > var surgeryMaterial:BitmapMaterial = (e.loader.handle as
> > Object3D).materialLibrary.getTextureByName("surgery.jpg") as
> > BitmapMaterial;
>
> > now you can concentrate on adding new mouse Event to that
> > bitmapmaterial.
>
> > - How to implement :
> > paste those few lines in your MaterialLibrary class :
>
> > public function getTextureByName(id:String):IMaterial
> >         {
> >                         var materialName:Array =new Array();
> >                         var materialType:Array =new Array();
> >                 for each (_materialData in this)
> >                         {
> >                                 
> > materialName.push(_materialData.textureFileName);
> >                         }
> >                 for each (_materialData in this)
> >                         {
> >                                 materialType.push(_materialData.material);
> >                         }
> >                         return materialType[materialName.indexOf(id)];
> >         }
>
> > now you have access of the material imported from collada depending on
> > the name of the picture file used.
>
> > before, if you wan't to have access to all the filename of texture in
> > your imported collada scene, add this method in the same
> > MaterialLibrary class :
>
> > public function getTextureFileNames():Array
> >         {
> >                         var MaterialName:Array =new Array();
> >                 for each (_materialData in this)
> >                         {
> >                                 
> > MaterialName.push(_materialData.textureFileName);
> >                         }
> >                         return MaterialName;
> >         }
>
> > and call it.
>
> > Hope this is USEFULL !!

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