You can try something like:

view.camera.moveTo(object.x,object.y,object.z);
view.camera.rotationY=object.rotationY;
view.camera.rotationX=object.rotationX;
view.camera.moveBackward(2000);// or some other number;

If that's too rigid for you, you can make another blank object instead of
the cam do that, and tween/smooth the camera to that object.

Let me know if it works for you.

-Pete


On Wed, Jul 15, 2009 at 11:27 AM, desgraci <[email protected]> wrote:

>
> use it like the frustrum room, but add the object and the camera to a
> container, and put the camera to look at the object.




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