You can try something like: view.camera.moveTo(object.x,object.y,object.z); view.camera.rotationY=object.rotationY; view.camera.rotationX=object.rotationX; view.camera.moveBackward(2000);// or some other number;
If that's too rigid for you, you can make another blank object instead of the cam do that, and tween/smooth the camera to that object. Let me know if it works for you. -Pete On Wed, Jul 15, 2009 at 11:27 AM, desgraci <[email protected]> wrote: > > use it like the frustrum room, but add the object and the camera to a > container, and put the camera to look at the object. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
