can I see a new swf plzzz? Not sure what would be wrong

-Pete

On Wed, Jul 15, 2009 at 11:46 AM, maltech <[email protected]> wrote:

>
> Thanks, I want it very rigid, so the method should be perfect, however
> its not staying behind the target properly.
>
> here is the movement code, if you need to see any other pieces of my
> code to help me let me know.
>
>                        if(keyIsDown){
>                                        // if the key is still pressed, just
> keep on moving
>                                        switch(lastKey){
>                                                case 87
>     : fighter.moveForward(10); break;
>                                                case 83
>     : fighter.moveBackward(-5); break;
>                                                case 65
>     : fighter.roll(10); break;
>                                                case 68
>     : fighter.roll(-10); break;
>                                                case Keyboard.UP        :
> fighter.pitch(10); break;
>                                                case Keyboard.DOWN      :
> fighter.pitch(-10); break;
>                                                case Keyboard.RIGHT :
> fighter.yaw(10); break;
>                                                case Keyboard.LEFT  :
> fighter.yaw(-10); break;
>                                        }
>                                }
>                        view.camera.moveTo(fighter.x,fighter.y,fighter.z);
>                        view.camera.rotationY=fighter.rotationY;
>                        view.camera.rotationX=fighter.rotationX;
>                        view.camera.moveBackward(25);// or some other
> number;
>                        view.render();
>
> On Jul 15, 11:33 am, Peter Kapelyan <[email protected]> wrote:
> > You can try something like:
> >
> > view.camera.moveTo(object.x,object.y,object.z);
> > view.camera.rotationY=object.rotationY;
> > view.camera.rotationX=object.rotationX;
> > view.camera.moveBackward(2000);// or some other number;
> >
> > If that's too rigid for you, you can make another blank object instead of
> > the cam do that, and tween/smooth the camera to that object.
> >
> > Let me know if it works for you.
> >
> > -Pete
> >
> > On Wed, Jul 15, 2009 at 11:27 AM, desgraci <[email protected]>
> wrote:
> >
> > > use it like the frustrum room, but add the object and the camera to a
> > > container, and put the camera to look at the object.
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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Actionscript 3.0 Flash 3D Graphics Engine

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