BTW Thanks for that suggestion desgraci, however it would not let me add the camera to a object container. It gave errors when I tried.
On Jul 15, 11:46 am, maltech <[email protected]> wrote: > Thanks, I want it very rigid, so the method should be perfect, however > its not staying behind the target properly. > > here is the movement code, if you need to see any other pieces of my > code to help me let me know. > > if(keyIsDown){ > // if the key is still pressed, just > keep on moving > switch(lastKey){ > case 87 > : fighter.moveForward(10); break; > case 83 > : fighter.moveBackward(-5); break; > case 65 > : fighter.roll(10); break; > case 68 > : fighter.roll(-10); break; > case Keyboard.UP : > fighter.pitch(10); break; > case Keyboard.DOWN : > fighter.pitch(-10); break; > case Keyboard.RIGHT : > fighter.yaw(10); break; > case Keyboard.LEFT : > fighter.yaw(-10); break; > } > } > view.camera.moveTo(fighter.x,fighter.y,fighter.z); > view.camera.rotationY=fighter.rotationY; > view.camera.rotationX=fighter.rotationX; > view.camera.moveBackward(25);// or some other number; > view.render(); > > On Jul 15, 11:33 am, Peter Kapelyan <[email protected]> wrote: > > > You can try something like: > > > view.camera.moveTo(object.x,object.y,object.z); > > view.camera.rotationY=object.rotationY; > > view.camera.rotationX=object.rotationX; > > view.camera.moveBackward(2000);// or some other number; > > > If that's too rigid for you, you can make another blank object instead of > > the cam do that, and tween/smooth the camera to that object. > > > Let me know if it works for you. > > > -Pete > > > On Wed, Jul 15, 2009 at 11:27 AM, desgraci <[email protected]> wrote: > > > > use it like the frustrum room, but add the object and the camera to a > > > container, and put the camera to look at the object. > > > -- > > ___________________ > > > Actionscript 3.0 Flash 3D Graphics Engine > > > HTTP://AWAY3D.COM
