Hey, sorry for the flooding. Actually, I noticed the locW and locH can force
the change of my texture, great. BUT, don't have idea why, the hit area is
lost now.. I trigger the first scale of object, it scales up, loads the new
image and works great until that point. what I do after image loading is
complete is:
MovieMaterial(e).lockW = 400;
MovieMaterial(e).lockH = 480;
MovieMaterial(e).update();

where e is my plane material instance. But you see, if you rollover in some
other plane, and try rollover the plane again, the mouseEvent3D isn't
triggered anymore..

help me! =)


On Thu, Jul 16, 2009 at 7:43 PM, Fabio Pinatti <[email protected]> wrote:

> Hello team!
> I have some small thumbnail planes (let's say 80x80), where I assign a
> MovieMaterial for each one, and in that MovieMaterial, I load a 80x80
> thumbnail jpg. When user rollover or click it, this plane scales up, so, I'm
> tweening the width/height to, let's say 500x500, and plus, in its
> MovieMaterial, I'm loading a 500x500 high res texture as well. The problem
> is, the new texture is getting huge in the plane.. It seems it's getting the
> coordinates from 80x80, and I don't know how to remap that texture, after I
> changed it scale...
>
> I'm not sure if I was clear, but basically, I need to know how to let the
> texture with exactly the size of my plane...
>
> It's still in dev phase, but the idea is here:
> http://dsoria.com.br/beta/#/papeis/plus. After rollover a thumb, it'll
> grow, and after completes, start loads a high res image.
>
> Thank you!
>
> --
> Fabio Pinatti
> :: web.developer
> :::: www.pinatti.com.br
> :::::: 19. 9184.3745 / 3342.1130
>
>


-- 
Fabio Pinatti
:: web.developer
:::: www.pinatti.com.br
:::::: 19. 9184.3745 / 3342.1130

Reply via email to