Hey, sorry for the flooding. Actually, I noticed the locW and locH can force the change of my texture, great. BUT, don't have idea why, the hit area is lost now.. I trigger the first scale of object, it scales up, loads the new image and works great until that point. what I do after image loading is complete is: MovieMaterial(e).lockW = 400; MovieMaterial(e).lockH = 480; MovieMaterial(e).update();
where e is my plane material instance. But you see, if you rollover in some other plane, and try rollover the plane again, the mouseEvent3D isn't triggered anymore.. help me! =) On Thu, Jul 16, 2009 at 7:43 PM, Fabio Pinatti <[email protected]> wrote: > Hello team! > I have some small thumbnail planes (let's say 80x80), where I assign a > MovieMaterial for each one, and in that MovieMaterial, I load a 80x80 > thumbnail jpg. When user rollover or click it, this plane scales up, so, I'm > tweening the width/height to, let's say 500x500, and plus, in its > MovieMaterial, I'm loading a 500x500 high res texture as well. The problem > is, the new texture is getting huge in the plane.. It seems it's getting the > coordinates from 80x80, and I don't know how to remap that texture, after I > changed it scale... > > I'm not sure if I was clear, but basically, I need to know how to let the > texture with exactly the size of my plane... > > It's still in dev phase, but the idea is here: > http://dsoria.com.br/beta/#/papeis/plus. After rollover a thumb, it'll > grow, and after completes, start loads a high res image. > > Thank you! > > -- > Fabio Pinatti > :: web.developer > :::: www.pinatti.com.br > :::::: 19. 9184.3745 / 3342.1130 > > -- Fabio Pinatti :: web.developer :::: www.pinatti.com.br :::::: 19. 9184.3745 / 3342.1130
