oh yeah, i know you are trying to give an effect, so to add to that I would start the 500x500 scaled down and tweening out, but this way you insure that your larger image is on your plane without worrying about a bug causing the 80x80 to show up.
On Jul 17, 6:58 am, maltech <[email protected]> wrote: > This may not be the proper solution, but then again it may lol. > Whatever works in my opinion... > > instead of resizing it I personally would remove the 80x80 and create > a new 500x500 > with > view.scene.removeChild(80x80) > view.scene.addChild(500x500) > > you could try that and see if it works for you. > > On Jul 16, 6:43 pm, Fabio Pinatti <[email protected]> wrote: > > > Hello team! > > I have some small thumbnail planes (let's say 80x80), where I assign a > > MovieMaterial for each one, and in that MovieMaterial, I load a 80x80 > > thumbnail jpg. When user rollover or click it, this plane scales up, so, I'm > > tweening the width/height to, let's say 500x500, and plus, in its > > MovieMaterial, I'm loading a 500x500 high res texture as well. The problem > > is, the new texture is getting huge in the plane.. It seems it's getting the > > coordinates from 80x80, and I don't know how to remap that texture, after I > > changed it scale... > > > I'm not sure if I was clear, but basically, I need to know how to let the > > texture with exactly the size of my plane... > > > It's still in dev phase, but the idea is > > here:http://dsoria.com.br/beta/#/papeis/plus. After rollover a thumb, it'll > > grow, > > and after completes, start loads a high res image. > > > Thank you! > > > -- > > Fabio Pinatti > > :: web.developer > > ::::www.pinatti.com.br > > :::::: 19. 9184.3745 / 3342.1130
