oh yeah, i know you are trying to give an effect, so to add to that I
would start the 500x500 scaled down and tweening out, but this way you
insure that your larger image is on your plane without worrying about
a bug causing the 80x80 to show up.

On Jul 17, 6:58 am, maltech <[email protected]> wrote:
> This may not be the proper solution, but then again it may lol.
> Whatever works in my opinion...
>
> instead of resizing it I personally would remove the 80x80 and create
> a new 500x500
> with
> view.scene.removeChild(80x80)
> view.scene.addChild(500x500)
>
> you could try that and see if it works for you.
>
> On Jul 16, 6:43 pm, Fabio Pinatti <[email protected]> wrote:
>
> > Hello team!
> > I have some small thumbnail planes (let's say 80x80), where I assign a
> > MovieMaterial for each one, and in that MovieMaterial, I load a 80x80
> > thumbnail jpg. When user rollover or click it, this plane scales up, so, I'm
> > tweening the width/height to, let's say 500x500, and plus, in its
> > MovieMaterial, I'm loading a 500x500 high res texture as well. The problem
> > is, the new texture is getting huge in the plane.. It seems it's getting the
> > coordinates from 80x80, and I don't know how to remap that texture, after I
> > changed it scale...
>
> > I'm not sure if I was clear, but basically, I need to know how to let the
> > texture with exactly the size of my plane...
>
> > It's still in dev phase, but the idea is 
> > here:http://dsoria.com.br/beta/#/papeis/plus. After rollover a thumb, it'll 
> > grow,
> > and after completes, start loads a high res image.
>
> > Thank you!
>
> > --
> > Fabio Pinatti
> > :: web.developer
> > ::::www.pinatti.com.br
> > :::::: 19. 9184.3745 / 3342.1130

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