it's seem to be <authoring_tool>Google SketchUp 7.0.8657</authoring_tool>
not Maya isn't it? ;)
btw i think your dae is work fine, it's just over size and render out of the
view so you can try add

view.camera.z = 20000;
>

i see big head spinning there

hth

2009/7/24 fdb <[email protected]>

>
> You can find the sources : redTexture.jpg  and redalert.dae on the
> Files page.
>
>
> I use this AS file :
>
> package
> {
>        import away3d.animators.SkinAnimation;
>        import away3d.containers.ObjectContainer3D;
>        import away3d.core.utils.Debug;
>        import away3d.events.LoaderEvent;
>        import away3d.loaders.Collada;
>        import away3d.loaders.Object3DLoader;
>        import away3d.loaders.data.AnimationData;
>        import away3d.test.SimpleView;
>
>        import flash.utils.getTimer;
>
>        [SWF(backgroundColor="0xFF00FF", frameRate="30", width="800",
> height="600")]
>
>        /**
>         *
>         * Away3D Collada Animation
>          * @author [email protected]
>          *
>         */
>        public class ExColladaAnimation extends SimpleView
>        {
>        private var skinAnimation:SkinAnimation;
>
>        public function ExColladaAnimation()
>        {
>                // just title
>                super("Animation","Collada Animation Example by
> katopz");
>        }
>
>        override protected function create() : void
>        {
>                        // for debug lover
>                        Debug.active = true;
>
>                        // load and wait...
>                        var loader:Object3DLoader = Collada.load("../
> assets/redalert.dae");
>                        loader.addOnSuccess(onLoaderSuccess);
>                        view.scene.addChild(loader);
>        }
>
>                private function onLoaderSuccess
> (event:LoaderEvent):void
>                {
>                        // camera auto lookAt target in simple view
>                        target = ObjectContainer3D
> (event.loader.handle);
>            skinAnimation = (target.animationLibrary["default"] as
> AnimationData).animation as SkinAnimation;
>
>            // fun!
>                        start();
>                }
>
>        override protected function draw() : void
>        {
>                // rotate around
>                view.scene.rotationY+=Math.PI/10;
>                view.camera.lookAt(target.position);
>
>                // update animation
>                skinAnimation.update(getTimer()/1000);
>        }
>        }
>



-- 
katopz
http://www.sleepydesign.com

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