Well I figure out it wasn't the dae file ;) But I can't say I haven't to clean it.
On 24 juil, 10:43, katopz <[email protected]> wrote: > actually i mean compare "dae" file not "as" file ;) > > On 24/07/2009, fdb <[email protected]> wrote: > > > > > > > Hi, > > > I found the line responsible by comparison : skinAnimation = > > (target.animationLibrary["default"] as AnimationData).animation as > > SkinAnimation; > > > Thanks again. > > > On 24 juil, 10:25, fdb <[email protected]> wrote: > >> Ok I try this plug in. Thank you for your time and your help ! > > >> On 24 juil, 10:09, katopz <[email protected]> wrote: > > >> > i'm try your 1st mail :) > >> > see result > >> > herehttp://sleepydesign.com/labs/as3/Away3D/HelloCollada/ExCollada.html > > >> > and for file attach last mail should be another problem > >> > btw i did import your dae to Maya8.5 and export back and here is > >> > resulthttp://sleepydesign.com/labs/as3/Away3D/HelloCollada/ExCollada2.html > > >> > here's > >> > codehttp://sleepydesign.com/labs/as3/Away3D/HelloCollada/ExCollada.zip > > >> > so problem is what plug-in you use there? > > >> > here is plug-in in i > >> > usedhttps://collada.org/mediawiki/index.php/ColladaMaya_NextGen > > >> > so...can you try again with this plug-in? and see if it work or not > > >> > and if not try compare with text compare program to investigate what so > >> > diff > >> > about 2 file > >> > and try fix in parser if you can, and summit your fix to us would be > >> > nice, > >> > if not...you have to wait for me to do that :) > > >> > best > > >> > 2009/7/24 fdb <[email protected]> > > >> > > Well it's still not working. > > >> > > Are you sure you tried with redalert.dae ? Because the authoring tool > >> > > is COLLADA Maya2009. > > >> > > On Jul 24, 6:34 am, katopz <[email protected]> wrote: > >> > > > it's seem to be <authoring_tool>Google SketchUp > >> > > > 7.0.8657</authoring_tool> > >> > > > not Maya isn't it? ;) > >> > > > btw i think your dae is work fine, it's just over size and render > >> > > > out of > >> > > the > >> > > > view so you can try add > > >> > > > view.camera.z = 20000; > > >> > > > i see big head spinning there > > >> > > > hth > > >> > > > 2009/7/24 fdb <[email protected]> > > >> > > > > You can find the sources : redTexture.jpg and redalert.dae on the > >> > > > > Files page. > > >> > > > > I use this AS file : > > >> > > > > package > >> > > > > { > >> > > > > import away3d.animators.SkinAnimation; > >> > > > > import away3d.containers.ObjectContainer3D; > >> > > > > import away3d.core.utils.Debug; > >> > > > > import away3d.events.LoaderEvent; > >> > > > > import away3d.loaders.Collada; > >> > > > > import away3d.loaders.Object3DLoader; > >> > > > > import away3d.loaders.data.AnimationData; > >> > > > > import away3d.test.SimpleView; > > >> > > > > import flash.utils.getTimer; > > >> > > > > [SWF(backgroundColor="0xFF00FF", frameRate="30", > >> > > > > width="800", > >> > > > > height="600")] > > >> > > > > /** > >> > > > > * > >> > > > > * Away3D Collada Animation > >> > > > > * @author [email protected] > >> > > > > * > >> > > > > */ > >> > > > > public class ExColladaAnimation extends SimpleView > >> > > > > { > >> > > > > private var skinAnimation:SkinAnimation; > > >> > > > > public function ExColladaAnimation() > >> > > > > { > >> > > > > // just title > >> > > > > super("Animation","Collada Animation Example by > >> > > > > katopz"); > >> > > > > } > > >> > > > > override protected function create() : void > >> > > > > { > >> > > > > // for debug lover > >> > > > > Debug.active = true; > > >> > > > > // load and wait... > >> > > > > var loader:Object3DLoader = > >> > > > > Collada.load("../ > >> > > > > assets/redalert.dae"); > >> > > > > loader.addOnSuccess(onLoaderSuccess); > >> > > > > view.scene.addChild(loader); > >> > > > > } > > >> > > > > private function onLoaderSuccess > >> > > > > (event:LoaderEvent):void > >> > > > > { > >> > > > > // camera auto lookAt target in simple view > >> > > > > target = ObjectContainer3D > >> > > > > (event.loader.handle); > >> > > > > skinAnimation = (target.animationLibrary["default"] as > >> > > > > AnimationData).animation as SkinAnimation; > > >> > > > > // fun! > >> > > > > start(); > >> > > > > } > > >> > > > > override protected function draw() : void > >> > > > > { > >> > > > > // rotate around > >> > > > > view.scene.rotationY+=Math.PI/10; > >> > > > > view.camera.lookAt(target.position); > > >> > > > > // update animation > >> > > > > skinAnimation.update(getTimer()/1000); > >> > > > > } > >> > > > > } > > >> > > > -- > >> > > > katopzhttp://www.sleepydesign.com > > >> > -- > >> > katopzhttp://www.sleepydesign.com > > -- > katopzhttp://www.sleepydesign.com
