Hi,

I found the line responsible by comparison : skinAnimation =
(target.animationLibrary["default"] as AnimationData).animation as
SkinAnimation;

Thanks again.

On 24 juil, 10:25, fdb <[email protected]> wrote:
> Ok I try this plug in. Thank you for your time and your help !
>
> On 24 juil, 10:09, katopz <[email protected]> wrote:
>
> > i'm try your 1st mail :)
> > see result 
> > herehttp://sleepydesign.com/labs/as3/Away3D/HelloCollada/ExCollada.html
>
> > and for file attach last mail should be another problem
> > btw i did import your dae to Maya8.5 and export back and here is 
> > resulthttp://sleepydesign.com/labs/as3/Away3D/HelloCollada/ExCollada2.html
>
> > here's 
> > codehttp://sleepydesign.com/labs/as3/Away3D/HelloCollada/ExCollada.zip
>
> > so problem is what plug-in you use there?
>
> > here is plug-in in i 
> > usedhttps://collada.org/mediawiki/index.php/ColladaMaya_NextGen
>
> > so...can you try again with this plug-in? and see if it work or not
>
> > and if not try compare with text compare program to investigate what so diff
> > about 2 file
> > and try fix in parser if you can, and summit your fix to us would be nice,
> > if not...you have to wait for me to do that :)
>
> > best
>
> > 2009/7/24 fdb <[email protected]>
>
> > > Well it's still not working.
>
> > > Are you sure you tried with redalert.dae ? Because the authoring tool
> > > is COLLADA Maya2009.
>
> > > On Jul 24, 6:34 am, katopz <[email protected]> wrote:
> > > > it's seem to be <authoring_tool>Google SketchUp 
> > > > 7.0.8657</authoring_tool>
> > > > not Maya isn't it? ;)
> > > > btw i think your dae is work fine, it's just over size and render out of
> > > the
> > > > view so you can try add
>
> > > > view.camera.z = 20000;
>
> > > > i see big head spinning there
>
> > > > hth
>
> > > > 2009/7/24 fdb <[email protected]>
>
> > > > > You can find the sources : redTexture.jpg  and redalert.dae on the
> > > > > Files page.
>
> > > > > I use this AS file :
>
> > > > > package
> > > > > {
> > > > >        import away3d.animators.SkinAnimation;
> > > > >        import away3d.containers.ObjectContainer3D;
> > > > >        import away3d.core.utils.Debug;
> > > > >        import away3d.events.LoaderEvent;
> > > > >        import away3d.loaders.Collada;
> > > > >        import away3d.loaders.Object3DLoader;
> > > > >        import away3d.loaders.data.AnimationData;
> > > > >        import away3d.test.SimpleView;
>
> > > > >        import flash.utils.getTimer;
>
> > > > >        [SWF(backgroundColor="0xFF00FF", frameRate="30", width="800",
> > > > > height="600")]
>
> > > > >        /**
> > > > >         *
> > > > >         * Away3D Collada Animation
> > > > >          * @author [email protected]
> > > > >          *
> > > > >         */
> > > > >        public class ExColladaAnimation extends SimpleView
> > > > >        {
> > > > >        private var skinAnimation:SkinAnimation;
>
> > > > >        public function ExColladaAnimation()
> > > > >        {
> > > > >                // just title
> > > > >                super("Animation","Collada Animation Example by
> > > > > katopz");
> > > > >        }
>
> > > > >        override protected function create() : void
> > > > >        {
> > > > >                        // for debug lover
> > > > >                        Debug.active = true;
>
> > > > >                        // load and wait...
> > > > >                        var loader:Object3DLoader = Collada.load("../
> > > > > assets/redalert.dae");
> > > > >                        loader.addOnSuccess(onLoaderSuccess);
> > > > >                        view.scene.addChild(loader);
> > > > >        }
>
> > > > >                private function onLoaderSuccess
> > > > > (event:LoaderEvent):void
> > > > >                {
> > > > >                        // camera auto lookAt target in simple view
> > > > >                        target = ObjectContainer3D
> > > > > (event.loader.handle);
> > > > >            skinAnimation = (target.animationLibrary["default"] as
> > > > > AnimationData).animation as SkinAnimation;
>
> > > > >            // fun!
> > > > >                        start();
> > > > >                }
>
> > > > >        override protected function draw() : void
> > > > >        {
> > > > >                // rotate around
> > > > >                view.scene.rotationY+=Math.PI/10;
> > > > >                view.camera.lookAt(target.position);
>
> > > > >                // update animation
> > > > >                skinAnimation.update(getTimer()/1000);
> > > > >        }
> > > > >        }
>
> > > > --
> > > > katopzhttp://www.sleepydesign.com
>
> > --
> > katopzhttp://www.sleepydesign.com

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