Well it's still not working. Are you sure you tried with redalert.dae ? Because the authoring tool is COLLADA Maya2009.
On Jul 24, 6:34 am, katopz <[email protected]> wrote: > it's seem to be <authoring_tool>Google SketchUp 7.0.8657</authoring_tool> > not Maya isn't it? ;) > btw i think your dae is work fine, it's just over size and render out of the > view so you can try add > > view.camera.z = 20000; > > > > i see big head spinning there > > hth > > 2009/7/24 fdb <[email protected]> > > > > > > > You can find the sources : redTexture.jpg and redalert.dae on the > > Files page. > > > I use this AS file : > > > package > > { > > import away3d.animators.SkinAnimation; > > import away3d.containers.ObjectContainer3D; > > import away3d.core.utils.Debug; > > import away3d.events.LoaderEvent; > > import away3d.loaders.Collada; > > import away3d.loaders.Object3DLoader; > > import away3d.loaders.data.AnimationData; > > import away3d.test.SimpleView; > > > import flash.utils.getTimer; > > > [SWF(backgroundColor="0xFF00FF", frameRate="30", width="800", > > height="600")] > > > /** > > * > > * Away3D Collada Animation > > * @author [email protected] > > * > > */ > > public class ExColladaAnimation extends SimpleView > > { > > private var skinAnimation:SkinAnimation; > > > public function ExColladaAnimation() > > { > > // just title > > super("Animation","Collada Animation Example by > > katopz"); > > } > > > override protected function create() : void > > { > > // for debug lover > > Debug.active = true; > > > // load and wait... > > var loader:Object3DLoader = Collada.load("../ > > assets/redalert.dae"); > > loader.addOnSuccess(onLoaderSuccess); > > view.scene.addChild(loader); > > } > > > private function onLoaderSuccess > > (event:LoaderEvent):void > > { > > // camera auto lookAt target in simple view > > target = ObjectContainer3D > > (event.loader.handle); > > skinAnimation = (target.animationLibrary["default"] as > > AnimationData).animation as SkinAnimation; > > > // fun! > > start(); > > } > > > override protected function draw() : void > > { > > // rotate around > > view.scene.rotationY+=Math.PI/10; > > view.camera.lookAt(target.position); > > > // update animation > > skinAnimation.update(getTimer()/1000); > > } > > } > > -- > katopzhttp://www.sleepydesign.com
