Thanks Katopz... I had a little look at your site too but it's all a
bit complicated for me.

I do my projects in Flash rather than in .as files and I was able to
use the lesson files to learn what I have (as they are FLAs)... but
that SVN stuff confuses me. I tried downloading it but couldn't see
anything, even though I brought down all the assets and had them in
the right place. I tried to import the SVN but I needed a username and
password so no joy there either.

Some of the code seems to work but when I try and start the animation
(using start();) it doesn't like it.

A basic FLA showing collada animation maybe be of better use to me.


On Jul 23, 5:50 pm, katopz <[email protected]> wrote:
> HI Albinal
> try explore for more examples for collada 
> herehttp://away3d.googlecode.com/svn/trunk/examples/Collada/
>
> <http://away3d.googlecode.com/svn/trunk/examples/Collada/>hth
>
> 2009/7/23 Albinal <[email protected]>
>
>
>
>
>
>
>
> > Oops... I did add the dae to the scene within that function, so I
> > could see the cube. So it's not that! ;-)
>
> > view.scene.addChild(target);
>
> > On Jul 23, 4:55 pm, Albinal <[email protected]> wrote:
> > > Hi, I've not long finished this:http://www.albinal.co.uk/moped/
>
> > > I say finished but really I'm 99% done pending any useful feedback.
> > > So, what does one think?
>
> > > While I'm here I want to move my Away3D knowledge to the next level...
> > > animation. I'm pretty proficient with Blender and can model, texture,
> > > rig and animate... I see that the Collada exporter has a button for
> > > "sample animation" but where do I start?
>
> > > I read this:http://away3d.com/index.php?s=animation&x=0&y=0
>
> > > ...but I'd rather not do my animations in the code. I had an
> > > experiment with this and a simple cube rotation:
>
> > > var skinAnimation:SkinAnimation;
>
> > > function onLoaderSuccess(event:LoaderEvent):void
> > > {
> > >         var target = ObjectContainer3D(event.loader.handle);
> > >         skinAnimation = (target.animationLibrary["default"] as
> > > AnimationData).animation as SkinAnimation;
>
> > >         skinAnimation.loop = true;
> > >         skinAnimation.start;
>
> > > }
>
> > > But nothing happened?!? I can trace skinAnimation.length and it
> > > returns 0.4 so something is there but many code combinations later I'm
> > > no further down the line.
>
> > > Any help gratefully received.
>
> --
> katopzhttp://www.sleepydesign.com

Reply via email to