Thanks Katopz... I had a little look at your site too but it's all a bit complicated for me.
I do my projects in Flash rather than in .as files and I was able to use the lesson files to learn what I have (as they are FLAs)... but that SVN stuff confuses me. I tried downloading it but couldn't see anything, even though I brought down all the assets and had them in the right place. I tried to import the SVN but I needed a username and password so no joy there either. Some of the code seems to work but when I try and start the animation (using start();) it doesn't like it. A basic FLA showing collada animation maybe be of better use to me. On Jul 23, 5:50 pm, katopz <[email protected]> wrote: > HI Albinal > try explore for more examples for collada > herehttp://away3d.googlecode.com/svn/trunk/examples/Collada/ > > <http://away3d.googlecode.com/svn/trunk/examples/Collada/>hth > > 2009/7/23 Albinal <[email protected]> > > > > > > > > > Oops... I did add the dae to the scene within that function, so I > > could see the cube. So it's not that! ;-) > > > view.scene.addChild(target); > > > On Jul 23, 4:55 pm, Albinal <[email protected]> wrote: > > > Hi, I've not long finished this:http://www.albinal.co.uk/moped/ > > > > I say finished but really I'm 99% done pending any useful feedback. > > > So, what does one think? > > > > While I'm here I want to move my Away3D knowledge to the next level... > > > animation. I'm pretty proficient with Blender and can model, texture, > > > rig and animate... I see that the Collada exporter has a button for > > > "sample animation" but where do I start? > > > > I read this:http://away3d.com/index.php?s=animation&x=0&y=0 > > > > ...but I'd rather not do my animations in the code. I had an > > > experiment with this and a simple cube rotation: > > > > var skinAnimation:SkinAnimation; > > > > function onLoaderSuccess(event:LoaderEvent):void > > > { > > > var target = ObjectContainer3D(event.loader.handle); > > > skinAnimation = (target.animationLibrary["default"] as > > > AnimationData).animation as SkinAnimation; > > > > skinAnimation.loop = true; > > > skinAnimation.start; > > > > } > > > > But nothing happened?!? I can trace skinAnimation.length and it > > > returns 0.4 so something is there but many code combinations later I'm > > > no further down the line. > > > > Any help gratefully received. > > -- > katopzhttp://www.sleepydesign.com
