just new blank flash file and target your main class to .as file that's it! and for svn, maybe you need some tuts fot that ;) trust me it easy
hth On 24/07/2009, Albinal <[email protected]> wrote: > > Thanks Katopz... I had a little look at your site too but it's all a > bit complicated for me. > > I do my projects in Flash rather than in .as files and I was able to > use the lesson files to learn what I have (as they are FLAs)... but > that SVN stuff confuses me. I tried downloading it but couldn't see > anything, even though I brought down all the assets and had them in > the right place. I tried to import the SVN but I needed a username and > password so no joy there either. > > Some of the code seems to work but when I try and start the animation > (using start();) it doesn't like it. > > A basic FLA showing collada animation maybe be of better use to me. > > > On Jul 23, 5:50 pm, katopz <[email protected]> wrote: >> HI Albinal >> try explore for more examples for collada >> herehttp://away3d.googlecode.com/svn/trunk/examples/Collada/ >> >> <http://away3d.googlecode.com/svn/trunk/examples/Collada/>hth >> >> 2009/7/23 Albinal <[email protected]> >> >> >> >> >> >> >> >> > Oops... I did add the dae to the scene within that function, so I >> > could see the cube. So it's not that! ;-) >> >> > view.scene.addChild(target); >> >> > On Jul 23, 4:55 pm, Albinal <[email protected]> wrote: >> > > Hi, I've not long finished this:http://www.albinal.co.uk/moped/ >> >> > > I say finished but really I'm 99% done pending any useful feedback. >> > > So, what does one think? >> >> > > While I'm here I want to move my Away3D knowledge to the next level... >> > > animation. I'm pretty proficient with Blender and can model, texture, >> > > rig and animate... I see that the Collada exporter has a button for >> > > "sample animation" but where do I start? >> >> > > I read this:http://away3d.com/index.php?s=animation&x=0&y=0 >> >> > > ...but I'd rather not do my animations in the code. I had an >> > > experiment with this and a simple cube rotation: >> >> > > var skinAnimation:SkinAnimation; >> >> > > function onLoaderSuccess(event:LoaderEvent):void >> > > { >> > > var target = ObjectContainer3D(event.loader.handle); >> > > skinAnimation = (target.animationLibrary["default"] as >> > > AnimationData).animation as SkinAnimation; >> >> > > skinAnimation.loop = true; >> > > skinAnimation.start; >> >> > > } >> >> > > But nothing happened?!? I can trace skinAnimation.length and it >> > > returns 0.4 so something is there but many code combinations later I'm >> > > no further down the line. >> >> > > Any help gratefully received. >> >> -- >> katopzhttp://www.sleepydesign.com -- katopz http://www.sleepydesign.com
