just new blank flash file and target your main class to .as file that's it!
and for svn, maybe you need some tuts fot that ;) trust me it easy

hth

On 24/07/2009, Albinal <[email protected]> wrote:
>
> Thanks Katopz... I had a little look at your site too but it's all a
> bit complicated for me.
>
> I do my projects in Flash rather than in .as files and I was able to
> use the lesson files to learn what I have (as they are FLAs)... but
> that SVN stuff confuses me. I tried downloading it but couldn't see
> anything, even though I brought down all the assets and had them in
> the right place. I tried to import the SVN but I needed a username and
> password so no joy there either.
>
> Some of the code seems to work but when I try and start the animation
> (using start();) it doesn't like it.
>
> A basic FLA showing collada animation maybe be of better use to me.
>
>
> On Jul 23, 5:50 pm, katopz <[email protected]> wrote:
>> HI Albinal
>> try explore for more examples for collada
>> herehttp://away3d.googlecode.com/svn/trunk/examples/Collada/
>>
>> <http://away3d.googlecode.com/svn/trunk/examples/Collada/>hth
>>
>> 2009/7/23 Albinal <[email protected]>
>>
>>
>>
>>
>>
>>
>>
>> > Oops... I did add the dae to the scene within that function, so I
>> > could see the cube. So it's not that! ;-)
>>
>> > view.scene.addChild(target);
>>
>> > On Jul 23, 4:55 pm, Albinal <[email protected]> wrote:
>> > > Hi, I've not long finished this:http://www.albinal.co.uk/moped/
>>
>> > > I say finished but really I'm 99% done pending any useful feedback.
>> > > So, what does one think?
>>
>> > > While I'm here I want to move my Away3D knowledge to the next level...
>> > > animation. I'm pretty proficient with Blender and can model, texture,
>> > > rig and animate... I see that the Collada exporter has a button for
>> > > "sample animation" but where do I start?
>>
>> > > I read this:http://away3d.com/index.php?s=animation&x=0&y=0
>>
>> > > ...but I'd rather not do my animations in the code. I had an
>> > > experiment with this and a simple cube rotation:
>>
>> > > var skinAnimation:SkinAnimation;
>>
>> > > function onLoaderSuccess(event:LoaderEvent):void
>> > > {
>> > >         var target = ObjectContainer3D(event.loader.handle);
>> > >         skinAnimation = (target.animationLibrary["default"] as
>> > > AnimationData).animation as SkinAnimation;
>>
>> > >         skinAnimation.loop = true;
>> > >         skinAnimation.start;
>>
>> > > }
>>
>> > > But nothing happened?!? I can trace skinAnimation.length and it
>> > > returns 0.4 so something is there but many code combinations later I'm
>> > > no further down the line.
>>
>> > > Any help gratefully received.
>>
>> --
>> katopzhttp://www.sleepydesign.com


-- 
katopz
http://www.sleepydesign.com

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