I would like to ask you another question . In my Car Code I am loading not
Collada but Max3d (3ds) . Can it be also a problem ? because one thing I
have already noticed about that that the car's wheels pivot point after
import gets very sharp offset. And another question: I am developing a game
where I need a ball to fly along curved path (road) with unchanging speed
but the user has to have a possibility to move it sideways only .The problem
here that the Path Animator dosnt animate JigLib wraped objects and I need
the jiglib to preform collision detection wit hdifferent objects liying on
the serfice of the road . I turned upsidedown all the blogs possible but did
not find the solution for it/

On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:

> here's new one for new JigLib
>
> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>
> sry that i got no time to convert all examples to new JigLib version for
> you
> feel free to help us and also JigLib team by migrate them and submit back
> to group or tell them about issue you found
> opensource is growing that way :)
>
>
> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
> hth
>
> 2009/7/28 Michael Iv <[email protected]>
>
> Yes I finally found it .And that is the exactly the problem that this
>> version is old /. In the previous version the JCar Class was getting as it's
>> parameter Object3d so it was working fine. But now they changed it to ISkin
>> and this ISkin
>> does not accepts Object3d or Object3DContainer but Mesh and I must treat
>> loaded  object as Object3dContainer in order to access its children through
>> getChildByName. I cant believe they screwed this thing up!!!!
>>
>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote:
>>
>>>
>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>
>>> fyi : this code for old jiglibflash version, do try migrate it yourself
>>>
>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>> >
>>> > Didnt find
>>> >
>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote:
>>> >> I think there is a demo in the Away3D trunk, and jiglib along with it.
>>> >> Take
>>> >> a look if you can.
>>> >>
>>> >> -Pete
>>> >>
>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]>
>>> wrote:
>>> >>
>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because
>>> >> > their documentation is very poor...
>>> >>
>>> >> --
>>> >> ___________________
>>> >>
>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>> >>
>>> >> HTTP://AWAY3D.COM
>>>
>>>
>>> --
>>> katopz
>>> http://www.sleepydesign.com
>>>
>>
>>
>
>
> --
> katopz
> http://www.sleepydesign.com
>
>

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